• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Forest

Status
Not open for further replies.
Level 4
Joined
Feb 16, 2010
Messages
82
Well it's quite bad. You can see the end of the map from this angle so that's bad, but if this is supposed to be playable, oh well. It's just way to simple, and the height variation: everything is on the same height. Imo nothing special.

Yes fix that and also there is white smoke coming out . shouldn't it be black?
 

fladdermasken

Off-Topic Moderator
Level 39
Joined
Dec 27, 2006
Messages
3,690
Same here, you should consider reading some tutorials and checking out some other terrains to get a better idea of what you should be working with. As everyone has already stated you need more tile variation, more doodads, more varied terrain height and just more life to the picture
 
Level 52
Joined
Dec 8, 2008
Messages
4,373
well, it's quite...bad. the green of the grass, farns and plants are burning out my eyes, you can see the end of the world and the tilesets are bad choosen. it's flat, RELLY flat. go, go on some meadow and ly down on the ground. look if it is that flat. same here in the wood. also the axe in the treestump is too high in the air, only it's little top is in the wood, it would diffently fall down in realitiy. also a bit more doodads, would be really nice.
well that was it for now. I don't want so sound harsh in any way, but I just like to give criticsm. no offense guy, keep practising and try to take the advice of the community on THW. =)
 
Same here, you should consider reading some tutorials and checking out some other terrains to get a better idea of what you should be working with. As everyone has already stated you need more tile variation, more doodads, more varied terrain height and just more life to the picture

Doodad amount is actually enough.
Tile variations could make it better.
Height variation IS needed.
 
Status
Not open for further replies.
Top