Moderator
M
Moderator
22:22, 14th Dec 2012
Orcnet: see review
Orcnet: see review
(0 ratings)
spellcastle said:Note: spellcastle is my username in hiveworkshop.com . If you don't believe , You can find me on Garena .
Author's Notes
spellcastle is my username in THW. If you don't believe it, you can find me on Garena .
hehe i im not mad .. btw, thx!
spellcastle said:Gate .. Can you help me to find flashlight model?
Map ReviewForest Translyvania (Version 1.13)
RateScore Percent Letter
5/5 91-100 A
RateScore Percent Letter
4/5 81-90% B
RateScore Percent Letter
3/5 75-80% C
RateScore Percent Letter
2/5 70-74% D
RateScore Percent Letter
1/5 50-69% F
Overview:
Gameplay
"Fore Translyvania" is a Survival(for the 2nd team) type of map that lets you to survive on a remote area and being hunted down by an unknown being.
"The game reminds me of some cat and mouse typo maps that feels well with friends playing together, but to game standards, I feel empty trying to bend the quality there are no time lapse on how to end the game so the map gets repetitive, the 2nd team has this ability renew for what purpose? would you rather leave the firepit as a decoy/scout for the killer to notice or go back to it and repair the building and die? game play statistics my friend, the sprint ability takes too damn long to cooldown you would rather end up being half chased by the killer by minimum of each unit's movement speed, and finally the 'Soul' when you die you get this unit with nothing to do but instead become an observer, how about when killed why not just reveal the minimap to dead players by removing fog of war and remove that useless unit? that makes more sense, and overall some abilities has no description or what so ever."
Terrain
"Terrain is too scrambled with tress and lighted landscape, if your goal is to suspense the mass and make it scary as possible try using the dalaran ruins/underground/dungeon or felwood types it gives it more atmosphere for horror types of games, give it some fog designs that blends with the map."
Management
"Overall the map is needs more love, I like horror maps it keeps my muscle pumping for more, but to your map just improve and you will meet the standards, you want it to be horrifying, my suggestions is remove all unit soundsets that makes the game quiet and creepy at the same time, try finding a suiting model for both the human and the killer, try using Dan Van Ohlus' human villager models it differentiate it from horror-fitting, and the killer find a good scary type of model instead of the cave troll from LOTR, its like you made Slender so fat that he ruined his suit, so for now it needs fix good luck with the updates then."
Total Score:
RateScore Percent Letter
6/15 70% D