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In game when you press Ins or Del on the numpad you get a very unusual camera angle. To be honest I find that angle to be quite interesting for my map. Does anyone know how to force this perspective?
I want all of you to know that playing WC3 at camera rotation 45 is like playing an entirely different game. Seriously whatever you are working on I highly suggest giving this camera angle a shot because even familiar objects/layouts look fresh and new from this perspective! It's genuinely pretty wild and I can't wait to see what it looks like in reforged!
• When you're in the Editor, try setting your camera to your prefered camera view.
• Now open the Camera Palette and click "Create Camera".
• Then go to the properties of the camera you created and copy all the values (FOV, Distance, Angle, Rotation & Roll) to the loop trigger, refer to the trigger I made below.
(See attached images and the triggers below).
Init Camera Loop
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red)'s camera Field of view to 75.00 over 2.00 seconds
Camera - Set Player 1 (Red)'s camera Distance to target to 2400.00 over 2.00 seconds
Camera - Set Player 1 (Red)'s camera Angle of attack to 305.00 over 2.00 seconds
Camera - Set Player 1 (Red)'s camera Rotation to 90.00 over 2.00 seconds
Camera - Set Player 1 (Red)'s camera Roll to 0.00 over 2.00 seconds
Camera - Change camera smoothing factor to 5.00
This should force the in-game camera to your prefered camera view.
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