Force of Nature

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if you want to have a spell that targets an area/point, you could for example use dark portal, or maybe inferno, but you would have to get rid of the stun here, if it does not need to target a point, there are various abilitys you can use, there is no need to use a trigger for this
 
ok did that but
Summons <ngz1,realHP> hit pointTreants to attack your enemies. |nLasts <ANsg,Dur1> seconds.
is for the tooltip for the skill but its for the summon bear
how can i change it to treants?
 
name on the lifetime bar is same as name of the buff
so change the buff
Erm infernal is good and for the stun make "Targets" none so it wont hit anyone
(dunno if you can change number of infernals summoned)
If you cant change the amount use rain of chaos
 
Make it easy, base the spell on silence. Set all values to 0 except mana cost, cd etc

Set the tooltip as you want it to, not by rawdata alright?

Then trigger

Unit starts an effect of an ability

Ability being cast equal to Summon Treants (NOT TREES)

Set Temp_Point = Target point of ability being cast

Create x (here you can make a integer, to make it multi-leveled) at point polar offset, here you do like a range from the target point, maybe 50 and then the angle you set "random angle" so they wont spawn on each other.

Custom script
call RemoveLocation (udg_Temp_Point)

Done, if you need to know more just reply :)

regards,
baassee
 
you're forgettin to edit the tooltips in the spell so it talks about a x hp bear you have to edit the tooltip in that ability to summon treants etc...just copy everything over from the treant ability i guess. if some of the auto fill in fields for tooltips get screwed up then write over it the true value of what it's talking about.
 
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