• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

For my rebalance data set, i would like to make APM irrelevant.

Status
Not open for further replies.
Level 20
Joined
Jan 3, 2022
Messages
364
I suppose you would need to catch all possible events coming from a player, count APM on your own and then decide whether to cancel/allow the action. Is it really worth it? Will it eventually turn into a turn-based gameplay? :)
I think you're approaching the problem from the wrong end, why don't you design the gameplay in a way that APM does not matter? Maybe because the enemies will be slow, cooldowns high or the map will allow to train entire groups of units (premade) with a single click? GreenTD Wipeout doesn't need a high APM to play for example.
 
Status
Not open for further replies.
Top