- Joined
- Oct 29, 2012
- Messages
- 1,474
Hi guys.
So this is a question about efficiency.
Everyone knows that Player Groups (Force Groups) leak, I am using some trigger that picks players from some filtered Player Group (Not all players ofc), and I can't really destroy that group. The question is :
Which of these two is most efficient ?! Knowing that I use this PERIODICALLY.
Thank you very much.
So this is a question about efficiency.
Everyone knows that Player Groups (Force Groups) leak, I am using some trigger that picks players from some filtered Player Group (Not all players ofc), and I can't really destroy that group. The question is :
Which of these two is most efficient ?! Knowing that I use this PERIODICALLY.
For Each Integer VS Player Group
============ THIS IS THE EVENT ============
====================== Rivalry Actions =====================
Events
Time - Every 0.05 seconds of game time
======================= OR ========================
For each (Integer i) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player(i)) slot status) Equal to Is playing
Then - Actions
Else - Actions
Player Group - Pick every player in FilteredForce and do (Actions)
Loop - Actions
Thank you very much.