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Footman

Submitted by Konblade
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Contents

Footman (Model)

  1. Elf  Warden

    Elf Warden

    Joined:
    Jun 15, 2004
    Messages:
    111
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  2. acolyteofdoom

    acolyteofdoom

    Joined:
    May 6, 2004
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    Decay bone doesnt work, shield on back is just a big globy thing and the bow isnt all the way in his hand.
     
  3. Konblade

    Konblade

    Joined:
    Mar 11, 2004
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    You know, It's a bad angle to see the shield. I made it after a seriously difficult time with the spike in it. Anyway, the camera isn't right next to his hand in-game, so it hardly matter. (I couldn't change the bow because the of the "none" animation, in the vertex modifier. It would be unpredictable to know where it would end up.
     
  4. Andyx

    Andyx

    Joined:
    Jun 29, 2004
    Messages:
    17
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    It's good, only if you fix it a bit more :wink:
     
  5. LordSephiroth

    LordSephiroth

    Joined:
    Oct 9, 2004
    Messages:
    62
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    I like this model because he's not so heavy ! This is perfect for my human race in my map Thx! :D
     
  6. Blood Omen

    Blood Omen

    Joined:
    Jul 6, 2004
    Messages:
    28
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    cool i can use this in my map
     
  7. Lord Finarfin

    Lord Finarfin

    Joined:
    Aug 4, 2004
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    Does it use skeleton archer anims? Or elven archer anims?
     
  8. CaNcEr

    CaNcEr

    Joined:
    Jul 7, 2004
    Messages:
    13
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    gd modl ....... but d bow is 2 big :(
     
  9. Konblade

    Konblade

    Joined:
    Mar 11, 2004
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    Elven archer animations. Wasm't that in the info?
     
  10. Lord Finarfin

    Lord Finarfin

    Joined:
    Aug 4, 2004
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    No it wasn't, but anyway, good job on this model, I needed a footman archer for a campaign I'm doing. 5/5 Though the bow is kinda big....but as long as it works I dont mind. :)
     
  11. The_Freak

    The_Freak

    Joined:
    Jul 14, 2004
    Messages:
    58
    Resources:
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    Useful, but one thing thats bad... using a footman for a archer. Next time you should make a custom skin, but anyway great job. 4/5
     
  12. Dread_Knight

    Dread_Knight

    Joined:
    Oct 10, 2004
    Messages:
    2
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    I like this model i could use it for mine and my m8z campaign thx! :D 4/5 ( bows too big lol )
     
  13. acolyteofdoom

    acolyteofdoom

    Joined:
    May 6, 2004
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    546
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    I downloaded it and looked at it in WC3Viewer. And btw I decided not to rate any more of your stuff.
     
  14. Shandris

    Shandris

    Joined:
    Sep 16, 2004
    Messages:
    71
    Resources:
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    I Like It :d :d 5/5
     
  15. Lord Finarfin

    Lord Finarfin

    Joined:
    Aug 4, 2004
    Messages:
    982
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    Ach. I just put it in the world editor and the bow dissapears half the time...and the decaybone anim is messed up...he just stands there....could you fix it so he is always holding the bow? And the decaybone anim needs fixed. Please, I really need a footman archer for the campaign I'm doing.
     
  16. acolyteofdoom

    acolyteofdoom

    Joined:
    May 6, 2004
    Messages:
    546
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    Download stuff and look at it in WC3Viewer or the editor before you rate it nooblets.
     
  17. Lord Finarfin

    Lord Finarfin

    Joined:
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    What the hell is a "nooblet"? Anyway I don't have WC3Viewer, I have the Image Extractor.(I heard the Viewer was kinda buggy) Anyway, this model still needs fixed.
     
  18. Konblade

    Konblade

    Joined:
    Mar 11, 2004
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    I see, hmm I dunno how to fix it. :? Sorry about that. Besides, The footman itself has different polygons. Its too difficult for me to fix. I'm sorry.
     
  19. Master_RC

    Master_RC

    Joined:
    Sep 26, 2004
    Messages:
    51
    Resources:
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    kinda funny and nice, 2!
    but you should add a "metal"-skin for the bow or sth else so it looks like a "footmen-bow"
    4/5