I have Deadwing in map and after he die he drops Item Demon Soul.
But if he dies above mountain that item can be stuck inside because I made pathing blockers only on edge of mountains.
Pathing map look like this:
Obvious solution is to fill mountains with pathing blockers completelly but is it best solution? - could too many blockers affect performance?
Should I make custom pathing blocker with pathing of town hall to fill mountains more easily?
Since there is only one flying unit dropping items in game maybe I should make trigger comparing tilesets where deadwing dies and if it is on mountain tileset it could drop item on non-mountain tilesets nearby (but I do not know how to make that "drop on non-mountain nearby" part of trigger.
Any insight on this problem is appreciated.
And I am gui user.
But if he dies above mountain that item can be stuck inside because I made pathing blockers only on edge of mountains.
Pathing map look like this:
Should I make custom pathing blocker with pathing of town hall to fill mountains more easily?
Since there is only one flying unit dropping items in game maybe I should make trigger comparing tilesets where deadwing dies and if it is on mountain tileset it could drop item on non-mountain tilesets nearby (but I do not know how to make that "drop on non-mountain nearby" part of trigger.
Any insight on this problem is appreciated.
And I am gui user.