I am working on a mini game where every time you kill an enemy, several more spawn nearby. I cant seem to be able to figure out how to assign an item drop set to a unit upon unit creation. I can only figure out how to give them an item to drop 100% of the time (unit dies,_, create item at location of dying unit). Even if i could find a way to make my own artificial drop sets and say something like "when unit dies, provided unit is of certain type, drop an item 50% of the time at location of dying unit" that would be great, but i cannot find a percentage function like this. Best case scenario is being able to assign a drop set that i have already created to the new unit upon unit creation. anyone know how to achieve this?