• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Flying thingy

Status
Not open for further replies.
Level 3
Joined
Oct 30, 2005
Messages
48
Hi all. . .I was creating a spell that would send a unit flying into the air, the only problem is that the unit being sent into the air is a ground unit. I read some previous posts about this ability but i cant really get it to work. Daelin says that i just have to give a unit the crow form(medivh) ability to the unit and remove it instantly. I tried to do that and manipulate the unit's flying height but it doesnt work. Sometimes it hangs. . .I dont know what to do. I tried making the the original form of the unit a ground moving footman and the alternate form unit a flying footman. But it still doesnt work! Can someone guide me through? :(
 
well, 1st have

add crowform

remove crowform

LEAVE BOTH FORMS ON CROWFORM THE SAME

next, you can manipulate it by using SetUnitFlyHeight as if it was a flying unit.
if this doesnt work, make the unit paused, add the ability, change the heights, remove the ability, unpause the unit. i have tested, and EXTREME bugs will occur if a player is somehow is allowed to cast the crowform
 
Status
Not open for further replies.
Back
Top