• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Flying corpses like hell

Status
Not open for further replies.
Level 9
Joined
Oct 3, 2006
Messages
302
There were some map triggers in some cinematics that I really loved...Especially that knockback effect. What are the triggers for that one?
You know the animation of death to a unit.
Then when there's a death animation to that unit the unit (that;s lying down) flies to some point like a catapult because of some explosion.
 
The idea of that is that you move the unit instantly to some direction. This is accomplished with a trigger that runs periodicly (like every 0.01 sec) and moves the unit by an offset.

You should experiment a little and come back if you run into trouble.
 
hmmm if you want the ea's lotr bfme knockback physics effect dats hard....wc3 units dnt fly backwards when dying...anyways...mini-me's correct but it will cost you lag times and may have multi instancability probs. Instant movement is easier...but we all prefer units sliding backwards than instant movement huh? anyways if u go for instant movment add special effects like pheonix to the limbs of units so when they move there is dat streaking-line-thingy effect.
 
Status
Not open for further replies.
Back
Top