- Joined
- Jul 22, 2004
- Messages
- 18
I'm making an RPG and I'd like the heroes to be resurrectable, sort of along the lines of WoW. Trouble is, Heroes in Wc3 dissipate when they die, so there's no corpse to resurrect. (I mean, i know the unit is still technically at that location, but there's no visible remnants.) I've played a map or two that has had this feature, so it must be possible...
I thought of creating a separate unit on that spot when the hero dies that will be the hero corpse, and triggering it so that when the res spell is cast on the dummy corpse, the hero revives at that spot. The trouble is, that looks dumb. Hero dissipate animations generally make a big deal about the body becoming a ghost and flying away, so it's stupid that the body is still on the ground. It looks a little better with a tombstone on the spot, because then at least it doesn't look like it's *Supposed* to look realistic...
But I want to do better than that. Ideally, I'd like the unit to not play the dissipate animation at all. Can anyone give me a suggestion? There isn't a gui trigger to prevent a unit animation... ;p
I thought of creating a separate unit on that spot when the hero dies that will be the hero corpse, and triggering it so that when the res spell is cast on the dummy corpse, the hero revives at that spot. The trouble is, that looks dumb. Hero dissipate animations generally make a big deal about the body becoming a ghost and flying away, so it's stupid that the body is still on the ground. It looks a little better with a tombstone on the spot, because then at least it doesn't look like it's *Supposed* to look realistic...
But I want to do better than that. Ideally, I'd like the unit to not play the dissipate animation at all. Can anyone give me a suggestion? There isn't a gui trigger to prevent a unit animation... ;p