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floating txt help

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Level 5
Joined
Apr 26, 2009
Messages
92
Why doesnt this work right? It only apears in a few of the said points...
  • Names Copy 7
    • Events
      • Time - Elapsed game time is 0.10 seconds
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads Cravia at (Center of Cravia <gen>) with Z offset 0.00, using font size 12.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency
      • Floating Text - Show (Last created floating text) for (All players)
      • Floating Text - Change (Last created floating text): Enable permanence
      • Wait 2.00 seconds
      • Floating Text - Create floating text that reads Wintolaro, Cravia at (Center of Wintolaro <gen>) with Z offset 0.00, using font size 12.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency
      • Floating Text - Show (Last created floating text) for (All players)
      • Floating Text - Change (Last created floating text): Enable permanence
      • Wait 2.00 seconds
      • Floating Text - Create floating text that reads Gache at (Center of Gache <gen>) with Z offset 0.00, using font size 12.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency
      • Floating Text - Show (Last created floating text) for (All players)
      • Floating Text - Change (Last created floating text): Enable permanence
      • Wait 2.00 seconds
      • Floating Text - Create floating text that reads Gache at (Center of TeleportToGache2 <gen>) with Z offset 0.00, using font size 12.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency
      • Floating Text - Show (Last created floating text) for (All players)
      • Floating Text - Change (Last created floating text): Enable permanence
      • Wait 2.00 seconds
      • Floating Text - Create floating text that reads Fira, Mirage at (Center of Fira <gen>) with Z offset 0.00, using font size 12.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency
      • Floating Text - Show (Last created floating text) for (All players)
      • Floating Text - Change (Last created floating text): Enable permanence
      • Wait 2.00 seconds
      • Floating Text - Create floating text that reads Sewage Lines, Minch at (Center of Minch1 <gen>) with Z offset 0.00, using font size 12.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency
      • Floating Text - Show (Last created floating text) for (All players)
      • Floating Text - Change (Last created floating text): Enable permanence
      • Wait 2.00 seconds
      • Floating Text - Create floating text that reads Blimk at (Center of Blimk <gen>) with Z offset 0.00, using font size 12.00, color (50.00%, 100.00%, 50.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Enable permanence
      • Floating Text - Show (Last created floating text) for (All players)
 
Level 14
Joined
Nov 18, 2007
Messages
1,084
Please be specific on which text tags work and which don't so that people can solve your problem easier. (It narrows down what's working and what's not)

I think there's a limit on how many text tags can be shown before they start getting recycled. (Like 100?)

This is irrelevant, but you are leaking locations.
 
Level 6
Joined
Mar 22, 2009
Messages
276
Argggh.. It is hard to guess what you want. LOL

Well based on your trigger the Floating Text created were all permanent.
 
Level 5
Joined
Apr 26, 2009
Messages
92
Only the 4th and 6th texts acually show up, and i can't find a reason why. (yes i know its leaking :p)
 
Level 6
Joined
Mar 22, 2009
Messages
276
I can't see anything wrong with it to make it only show floating text 4th and 6th. Try adding variables to floating texts that you created.
 
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