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Flames of Draenor
Summary |
Flames of Draenor is an income-based strategy map, which takes place during the events of WCII: Beyond the Dark Portal. Here, you fight as the Alliance Expedition or the Horde of Draenor within their homeworld before its cataclysmic disaster. It includes over twenty-five heroes, over thirty bases, and many more capturable encampments. There are a variety of strategies to fight the enemy, and many ways to utilize the terrain, weather it is a choke point or a flank. Both teams goals are to destroy all each others bases, though there is another way to win. If Ner'zhul retrieves the Book of Medivh, Jeweled Scepter of Sargeras, and the Eye of Dalaran, he may be brought back to Black Temple and begin channeling his spell over five minutes to open rifts to new worlds. If successful, the game would end in Horde victory. Though, the Alliance may kill Ner'zhul during this time and continue the game. Normally, or take Ner'zhuls items and use it for themselves. Though, vice versa, if Archmage Khadgar is able to gather the Book of Medivh, the Eye of Dalaran, and the Skull of Gul'dan, he may begin to close the Dark Portal over five minutes, preventing Draenor's destruction to backlash into Azeroth. During this time, Khadgar may also be killed. |
Gathering Gold and Increasing Income |
Gold can be retrieved in a myriad of ways, but the main source is Income generated through owned bases. All players starts off with their own unique bases. Each one is strategically crucial as if a base is destroyed, you may never get it back, permanently losing that source of income. An alternative way to generate income is by capturing mines. Littered across Draenor, abandoned or inhabited, lie mineral-rich mines. Each mine boosts your income by twenty gold, and can be useful for giving you the upper hand. Lastly, gold can also be retrieved by the old classic way, killing creeps. Across Draenor lie creatures and inhabitants that serve neither the Horde of Draenor or Alliance Expedition, and thus they are hostile to all. Slaying them is often a good way to amass gold. The stronger the slain enemy, the more gold he or she will reward. |
Iron, what it does, and how to get it |
Iron is a very important resource within this game. It is important to be frugal with it as you get very little at the start. It comes from Mines, which not only add 20 income, but also give you one iron per minute. Each player starts with their own mine, and you may conquer other mines to not only increase your income, but your iron per minute. Iron is used for many important things. One of them is unit upgrades. Upgrades such as improved weapons, improved armor, improved battleship upgrades, and other things related to that require Iron. All weapon and armor upgrades for units have five tiers. The first tier requires three iron, and then the second tier six iron, and each tier increases the Iron cost by three. Naval units also have upgrades. Their upgrades have three tiers. The first tier costs four iron, and it increases by four each tier. Iron is also used for another crucial element, buildings. Buildings such as farms for food, watch towers, town halls, great halls, barracks, guard towers, and every other building requires a mixture of Iron and Gold. |
Researching |
Researching is an essential part of the game. Many things require researching, such as weapon and armor improvements for ships and units. After conquering a new base, (ex: Shadowmoon Village to New Gnomeregan) their income will not be active. You must research it in order to activate a new bases income, all starting bases start with income. Researching is also needed in order to unlock stronger units, as you only start with the basic. Many upgrades are also available which improve units speeds, health, etc. |
Factions, bases, heroes, and incomes |
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In-Game Events |
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Current Development Progress |
Development Stage - Pre-Alpha Currently Working On - Finishing doodads on terrain, then moving onto triggers. Planning - 70% Terrain - 80% Triggers - 0% Heroes, Units, Buildings, Bases - 30% |
We are recruiting! |
We are currently looking for one or two dedicated triggerers to help on the map. We are also accepting all people who are willing to give ideas. We are not in need of beta testers at the moment, as we are not in that stage of development. If you are interested in joining, visit our Project Recruitment thread here. |
The Team |
Takakenji - Project Leader, Unit Developer, Balancer, Terrainer Conflate - Ideas and Suggestions, Unit Developer, Balancer Biggrouse - Ideas and Suggestions, Unit Developer, Balancer Mr_Bean987 - Triggerer Darkgrom - Triggerer Stormage - Terrain helper, Ideas |
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