Hey guys i have been searching on forums and i know my problem is infinite loop but i still cant fix it (still crashing the game) can someone help me?
Thanks!
edit:Im using damage detection system but maybe im using it in a wrong way?
Thanks!
edit:Im using damage detection system but maybe im using it in a wrong way?
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DUAL WIELD
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Events
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Unit - A unit Is attacked
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Conditions
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(Level of Dual Wield for (Attacking unit)) Equal to (==) 1
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(Unit-type of (Attacking unit)) Equal to (==) Ninja
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Actions
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Set Ninja_Unit = (Attacking unit)
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Set TargetUnit = (Attacked unit)
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Sound - Play MetalHeavySliceFlesh2 <gen> at 100.00% volume, attached to Ninja_Unit
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Sound - Destroy (Last played sound)
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Trigger - Turn off (This trigger)
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Trigger - Turn on DAMAGE <gen>
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DAMAGE
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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Actions
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Unit - Cause Ninja_Unit to damage TargetUnit, dealing GDD_Damage damage of attack type Normal and damage type Normal
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Trigger - Turn off (This trigger)
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Trigger - Turn on DUAL WIELD <gen>
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