Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
So ... we all knew this day would eventually come... but we've reached a point in mapmaking, where for the sake of graphics and perfectionism we have to discuss wether to get rid of the free camera control...
The problem is, that the upcoming D4 causes a lot of trouble graphics wise, if we can not disable the fog of war completely. You all also know the problem that when viewing dungeon terrain from outside of the dungeon, it looks totally weird as the whole light environment is different.
In order to solve this, however, we require limitations of camera movement.
It also adds a little bit to the rpg-feel of the game.
So I'd like to know: what are your experiences with the custom camera system? Do you like it? Could you play with it? Do you have some suggestions to make it better?
Remember that there are two camera modes existing: an auto-rotation mode and a fixed mode. In both modes you can use left and right arrow keys to change the view of the camera and up and down arrow keys to change the viewing angle of the camera.
The problem is, that the upcoming D4 causes a lot of trouble graphics wise, if we can not disable the fog of war completely. You all also know the problem that when viewing dungeon terrain from outside of the dungeon, it looks totally weird as the whole light environment is different.
In order to solve this, however, we require limitations of camera movement.
It also adds a little bit to the rpg-feel of the game.
So I'd like to know: what are your experiences with the custom camera system? Do you like it? Could you play with it? Do you have some suggestions to make it better?
Remember that there are two camera modes existing: an auto-rotation mode and a fixed mode. In both modes you can use left and right arrow keys to change the view of the camera and up and down arrow keys to change the viewing angle of the camera.