• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

First Person / arrows movement / BLP

Status
Not open for further replies.
Level 3
Joined
Feb 9, 2011
Messages
43
Hello :)

People, I am creating a First Person Shooter Horror game haha, and I need some help...

I'm trying to set the camera to first person...

First I created two triggers (Lock camera orientation/target) to lock the camera on the unit, it worked!

But I need to put the camera not on the top, but like when you move the scroll of your mouse... How I can do that?

Ah, and I'm trying to make the character move with the arrows or WASD (I prefer WASD) I think I need do this just with custom script, anyone can help me make it?

And the final question, how I can edit BLP's? I have BLP of some units (skin) but I don't know in what program open...


Thanks ;)
 
I'm trying to set the camera to first person...
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/first-person-camera-system-183348/
Specifically, the Camera - Set Camera Field (Timed) actions.
I think I need do this just with custom script, anyone can help me make it?
You need a 3rd party program. Not recommended, and will not allow you to use WSAD as hotkeys.
And the final question, how I can edit BLP's?
For editing/creating - http://www.gimp.org/
For converting/optimizing - http://www.hiveworkshop.com/forums/tools-560/blp-lab-v0-5-0-a-137599/
For extracting/viewing - http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-viewer-62878/
And if you need to edit the model's materials - http://www.hiveworkshop.com/forums/tools-560/war3-model-editor-62876/
And if you need to edit the model's wrap - http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/mdlvis-model-edition-creation-animation-uv-mapping-179193/
 
Level 3
Joined
Feb 9, 2011
Messages
43
Thanks people, I'm going to do that later, now I'll exit... :p
See you...
 
Status
Not open for further replies.
Top