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First Person Shooter

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Level 6
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Jul 29, 2007
Messages
160
Hello, I'm not sure where to put this so if its in the wrong spot I'm sorry.

I was wondering how to make a FPS in WE. I no how to make it first person and make units hold guns. What I am asking is how do I make it so the man doesn't lock on and his bullets just shoot straight so if the target moves the bullets miss. Also, how do I do FPS movements such as WASD for movement, R for reload, SPACE to jump, etc etc?

I'm not sure if this is possible but if anyone knows how to do this can you please tell me.
 

Deleted member 139377

D

Deleted member 139377

then COPY AND PASTE THEM :d and after that you can just change the unit the triggor is used for.
 
Try using this ...
  • Up Movement
  • Events
  • Player - Player X pushes the UP arrow key
  • Conditions
  • Actions
  • Variable - Set Boolean UP true
  • Animation - Play X
  • Up Moving
  • Events
  • Time - Every 0.01 seconds
  • Conditions
  • Boolean - Boolean X is true
  • Events
  • Unit - Move Unit X instantly to point with offset position of Unit X + (whatever up a bit is)
  • Unit - Make Unit X face 90.00 degrees
  • Stop
  • Events
  • Player - Player X releases the Up Arrow key
  • Conditions
  • Actions
  • Variable - Set Boolean X False
  • Animation - Play Unit X Stand Animation
For turning:

  • Left Turn
  • Events
  • Player - Player X pushes down the Left arrow key
  • Conditions
  • Events
  • Variable -Set Boolean Y True
  • Left Turning
  • Events
  • Time - Every 0.10 seconds
  • Conditions
  • Boolean - Boolean Y equals to True
  • Actions
  • Unit - Make Unit X face Unit X's facing - 1.00
  • Left Release
  • Events
  • Player - Player X releases the Left arrow key
  • Conditions
  • Actions
  • Variable - Set Boolean Y False
Note that this is for a single player game; it can be adjusted for Down and Right, and I'm not sure if it works. I never opened up WE.
 
Level 9
Joined
Aug 15, 2007
Messages
261
Try using this ...
  • Up Movement
  • Events
  • Player - Player X pushes the UP arrow key
  • Conditions
  • Actions
  • Variable - Set Boolean UP true
  • Animation - Play X
  • Up Moving
  • Events
  • Time - Every 0.01 seconds
  • Conditions
  • Boolean - Boolean X is true
  • Events
  • Unit - Move Unit X instantly to point with offset position of Unit X + (whatever up a bit is)
  • Unit - Make Unit X face 90.00 degrees
  • Stop
  • Events
  • Player - Player X releases the Up Arrow key
  • Conditions
  • Actions
  • Variable - Set Boolean X False
  • Animation - Play Unit X Stand Animation
For turning:

  • Left Turn
  • Events
  • Player - Player X pushes down the Left arrow key
  • Conditions
  • Events
  • Variable -Set Boolean Y True
  • Left Turning
  • Events
  • Time - Every 0.10 seconds
  • Conditions
  • Boolean - Boolean Y equals to True
  • Actions
  • Unit - Make Unit X face Unit X's facing - 1.00
  • Left Release
  • Events
  • Player - Player X releases the Left arrow key
  • Conditions
  • Actions
  • Variable - Set Boolean Y False
Note that this is for a single player game; it can be adjusted for Down and Right, and I'm not sure if it works. I never opened up WE.

that will be too hard to make workin and a specialy for a newb so here
View attachment ShootingGameTest.w3x
View attachment ArrowKeys.w3x
View attachment Копие от Movement System.w3x
I hope that helps
:infl_thumbs_up:
 
Level 6
Joined
Jul 29, 2007
Messages
160
Belgarath I wasn't talking about my map i was talking about the map someone sent me.


I figured out how to do the camera movement, right now it only has 4 angels but I can ad as many as i need so the camera works smoothly. Right now it isn't very realistic but I was in a rush.
 

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