Firepot Omnilight issues

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While making a map that really leans on the lighting in wc3 I have noticed that the firepot doodad from sunken ruins does not display its omnilight like the torch does. What is up with that? Somehow I have gotten two of the firepots to show their awesome animated omnilight in the editor, but they still don't work ingame.
Anyone know the root of this problem?

Nvm, I opened it in magos editor and found it has issues with its "Visibilty" on the Omni node. I added a bit of animation and it works great, just a bit fast... I will mess with it.
 
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While making a map that really leans on the lighting in wc3 I have noticed that the firepot doodad from sunken ruins does not display its omnilight like the torch does. What is up with that? Somehow I have gotten two of the firepots to show their awesome animated omnilight in the editor, but they still don't work ingame.
Anyone know the root of this problem?

Nvm, I opened it in magos editor and found it has issues with its "Visibilty" on the Omni node. I added a bit of animation and it works great, just a bit fast... I will mess with it.

yet, you made this topic while you DIDN'T know what was going on. Good job for self-correction!
 
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