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Fire Particles

Discussion in 'Modeling & Animation' started by Mythic, Feb 3, 2015.

  1. Mythic

    Mythic

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    Which textures create good fires when used as particles?

    Aside from Flame4.
     
  2. Infrisios

    Infrisios

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    Flame4 is rather bad actually, since it is a single texture. The best way is to use SubUVs.

    Textures\Clouds8x8Fire.blp or Textures\Clouds8x8ModFire.blp are way better (set a modulate flag for the last one).

    Edit, short explanation: SubUV basically means that you use multiple textures in one texture file. That's also where the name comes from, texture coordinates are commonly referred to as U and V and the main texture splits up in multiple rows and columns. The particle appears, its texture starts with the first column/row and then iterates through the columns and rows of the provided texture to show the specific subtextures.
    For use of SubUVs, you might wish to take a closer look at building fires, for example:
    Environment\LargeBuildingFire\LargeBuildingFire0.mdx
     
  3. Mythic

    Mythic

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    Oh, thank you, I was also wondering about those textures with said rows and columns that I can't seem to use.
     
  4. Fingolfin

    Fingolfin

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    I have a custom texture which looks super cool for fire, and it's only 19kb. Attaching it below, together with a sample file where you can check out roughly what values look good for it.
     

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  5. Mythic

    Mythic

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    Thank you, I'll check it out.