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Fire Beam [by DarkAlliance]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hello everyone I am new to the MUI spells but I'm learning here I share my spell called Fire Beam MUI based on some anime xD.




Keywords:
Spell,Fire,Beam,GUI,MUI
Contents

Fire Beam (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 07:28, 24th Dec 2011 Pharaoh_: This spells uses the old way of indexing. Can you please use Bribe's or Hanky's, since they are more flexible, regarding the recycling of the used indexes...

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12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

07:28, 24th Dec 2011
Pharaoh_: This spells uses the old way of indexing. Can you please use Bribe's or Hanky's, since they are more flexible, regarding the recycling of the used indexes?

Remove units from the group before destroying it.

  • Special Effect - Create a special effect at LK_Point[2] using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Make the effect's path configurable.

Destroy the effect if it exceeds the map's boundaries, by checking if the offset location is within the playable map area and if the location is walkable.

Create the special effect every 200 range covered by the dummy, to prevent this spam of effects every 0.03 seconds.

Another thing you should consider is specifically picking trees and not any destructable, unless you intentionally did this. There is a GUI system around that gives you the idea of how to do this (have a worker unit, order it to harvest picked destructible and if its order is equal to harvest then order it to stop and then destroy the destructible).

Really simple and overused effect, but the effect looks nice.
 
Level 7
Joined
Sep 2, 2011
Messages
349
I like what I see in the screenshot.

@Edit

Rating: 4/5
Nice use of effects
It looks really cool
It doesn't lag very much
Its simple
 
Last edited:
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