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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Fire and Blood

Submitted by neckface
This bundle is marked as approved. It works and satisfies the submission rules.
neckface presents:
FIRE AND BLOOD
(Chapter One)

a single-player campaign spanning four individual maps



What is It?

Fire and Blood is a classically themed single-player RPG in which you control a party of four heroes. Loosely inspired by Warcraft and WOW themes and lore but original in scope and mythology, your group of four young adventurers explores a mystical and lavishly designed world fraught with adventure, danger, and loot.


Why Play It?

I designed Fire and Blood as a 'back-to-basics' solo RPG. Initially you choose four heroes from a pool of 20 different character classes, of course making sure to balance your party between might, muscle, and healing. After the opening cinematic you are free to explore. Freely travel back and forth between overwold maps, and explore dungeons as often as you like to collect the best loot and acquire powerful abilities.

In this initial release, the gameworld spans four separate maps--three overworld and one dungeon (my plan over time is to include 3 more dungeons and 6 more overworld zones, but at the pace I work, I feel it prudent to release just the first chapter).


Features

20 Unique Character Classes
120 Custom Abilities
Open-World Travel
Agility-Based Evasion System
Damage Display System
Challenging Strategic Gameplay
Lush, Extravagantly Detailed Terrain
Fearsome Dungeon and Overworld Bosses


The Character Classes

Of course, to attain real ultimate power you need some serious heroes! Draw your heroes from a pool of awesome and unique warriors. Each hero has 1 innate ability, which is mana free (or passive), four basic, levelable abilities, and one ultimate ability (achieved at level 7 in the alpha). The strategies you use and the gameplay experience you have is largely determined by the group heroes that you pick!

Fighter Archetypes
Primary Attribute: Strength
The Fighters are the shields of your party, with their innate ability to taunt and their high armor and hit points.
[​IMG]
Warrior, Brawler, Berserker, Paladin

Thief Archetypes
Primary Attribute: Agility
Useful for speedy attacks and mana-independent DPS, this group has quite a few tricky abilities that serve many different purposes...from pickpocketing for gold to subduing foes and controlling combat.
[​IMG]
Thief, Assassin, Blade Dancer, Bounty Hunter

Wizard Archetypes
Primary Attribute: Intelligence
These are your nukers, your big guns, and your crowd-controllers. However, once their mana runs out they are dead in the water.
[​IMG]
Mage, Frost Mage, Stormcaller, Pyromancer

Healer Archetypes
Primary Attribute: Intelligence
A member of the Healer class is absolutely essential to the success of the party. While defensive by design, some of these casters also have surprising offensive abilities, especially the Shadow Priest.
[​IMG]
Priestess, Ecomancer, Crusader, Shadow Priest

Summoner Archetypes
Primary Attribute: Various
This group is the maverick, hybrid class. Each hero summons a type of pet (or totems) to enhance their basic abilities.
[​IMG]
Beastmaster, Huntsman, Warlock, Shaman


The Storyline

The story of Fire and Blood starts very simply. Your four young heroes have lived their lives training in the martial and mystical arts with the Warmasters, an ancient and monastic military sect. The Warmasters, though very small in numbers, have a long history of aiding kingdoms in need, battling for good when their need is called for. Before any padawan can attain the title of Master, they must complete what is called the Gojun A'am--simply translated as 'The Quest' However, Gojun A'am is not defined. A padawan must discover his or her purpose over the course of a yearlong journey out into the world. Our story begins on the Gojun A'am day of our four heroes, as they leave their monastery and begin their pilgrimage in search of their quest...


Screenshots!
Test

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Model and Skin Credits

I downloaded a butt-ton of models and skins from WC3 Campaigns and the Hive for this project. I take no credit for the beautiful custom skins and models in this project. Credits:
Test

KC -Grendel alfredx_sotn Ampharos_222 Aquis ArchonClock/Archonian /Grey Archon
Black_Stan buster Callahan Cavman Celestea CloudWolf CombatTheWombat
D.O.G. Dan van Ohllus Dentothor Deolrin Dionesiist diosilva16 erwtenpeller
eubz Fan Frankster General Frank happytauren HappyTauren
Hawkwing hellblazer-14 hortaxman jigrael Kehel Kimberly Kwaliti
Leopard Mc ! Mephestrial Mr Meesh pins PROXY Pyramidhe@d Radagast Sellenisko
shamanyouranus shiiK Skipper soulreaver6 Tarrasque THE_END Tiki wij



Changelog
Test

1.01 added campaign preview image


Thank you for reading! I welcome your feedback and bug reports.
Cheers!

~neckface

Keywords:
Campaign,
Single Player, neckface, BaronVonFancy
Contents

Fire and Blood (Campaign)

Reviews
Moderator
ORCNET"][img] [img] [img]Approved [img] - a single player rpg map with 4 heroes to play, what a bonus!Fire and Blood (Version 1.0) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A...
  1. neckface

    neckface

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    Ok, I found the bug, will fix it for next version!
     
  2. cleavinghammer

    cleavinghammer

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    Awesome.

    Some minor ones: the Crusader's heal all skill has Inquisitor in the tooltip, and his model has buff icons show up at his feet. I've also seen the Priestess silence and the Crusader's chain spells fail for no reason, is that normal (as in should fail x% of times) or do some enemies have a spell shield effect?
     
  3. neckface

    neckface

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    The models for crusader and warrior have weird attachment points, I can't really change that without using a new model.
    I changed many of the character and place names as I was developing. I figured the "inquisitor" flavor didn't fit in with the warmaster theme, so I changed it to Crusader--will fix. :) A few enemies are magic immune or resistant skinned, I suppose that would inhibit those effects, but there should be an error message... (?) I think I need to make a dummy buff, so that when you check out an enemy you can see the magic immune or resistant buff icon on them. Hint: some of the creeps are magic weak, and will suffer increased damage from spells and attacks.
     
  4. remoria

    remoria

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    Ok so total noob question, but It looks like a fun map so here goes ^_^

    How do I get the map to actually work? I exported each individual map to wc3 but when I play anyone of them they dont work.. I assume Im supposed to export them all as one bundle but i cant figure out how to.
     
  5. MogulKahn

    MogulKahn

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    Go to Warcraft 3 folder. After that go to Maps, then Downloads and then copy it there !
     
  6. cleavinghammer

    cleavinghammer

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    ^^ When you download it, make sure you save it in the Campaigns folder, not Maps (as with all files ending in .w3n).
     
  7. remoria

    remoria

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    Ah Thanks cleave I Hadn't ever played with another campaign map before.
     
  8. MogulKahn

    MogulKahn

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    Damn. I forgot that this is a campaign... :eekani:
     
  9. ga_xjnk

    ga_xjnk

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    sorry, can you make ESC button stop video screen?
     
  10. BloodSold1er

    BloodSold1er

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    Good map indeed
     
  11. andymaster40

    andymaster40

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    Really cool i like it
     
  12. HammerFist132

    HammerFist132

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    This days I am going to check all hive campaing, soo in week I will comment it.
     
  13. neckface

    neckface

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    An update: I was hard at work implementing many of the suggestions and working on the new maps, but have recently started at a new job where I have little free time. Will try to update the campaign soon!
     
  14. watermelon_1234

    watermelon_1234

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    Started playing this today since it seemed pretty cool. I haven't finished the game yet, but I'm liking what I see so far. It seems to have an easygoing pace which is nice when you need to micromanage four heroes. The spells aren't particularly interesting but they work well with this map's genre. They seem to scale pretty strongly though it seems to be a better idea to invest skill points in multiple skills rather than only one.
    I definitely like that mechanics in the game get explained while playing, such as the mention of Elite Units. I wish you took that approach with the story too as the cinematic with the rambling wizard felt too long.

    Some of the nitpicks I have with this game have already been mentioned by others like unskippable cinematics and having a consistent set of hotkeys would be nice.
    I'm playing with Berserker, Goblin Thief, Golden Jaina, and female mana mage. Although I think it's good that you try to encourage having a balanced party, I think people should still be able to complete the game with any party they want. As such, I really don't like magic immune units since half of my party won't be able to do anything.
    Slice and Dice got my thief stuck in some unpathable terrain and he couldn't get out until I forced him to get killed by the creeps.
    Some way of reducing the time it takes to get around to places would also be nice, especially for those shops and quest givers that stay in one place. You could do this by having the Power Rocks allow teleportation to previously visited rocks. I'm mostly bringing this up because of the rifleman's quest in dungeon #2; it would be nice if you had him move to different parts of the map as each part of the quest is completed.

    Overall, keep up the good work! ^_^
     
  15. neckface

    neckface

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    Thanks watermelon, for the well thought out constructive feedback. I gotta be honest, I had the same feeling for the hunter's quest...it always would drive me crazy to go back and forth on that big map.

    I'm taking yours and many other user's suggestions to heart as I'm updating the next installment.
     
  16. Eagle_11

    Eagle_11

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    Bug Report:
    Outdoors - Forest area

    There was an giant Corrupted Protector patrolling the only access node to the strand up north. He mysteriously disappeared however after Fel Flame duration expired that had been casted on him by Pyromancer.

    Naga Dungeon
    Turtle Boss in Naga dungeon devoured Pyromancer,after the boss is dead hero didnt return. However devoured hero reappeared when i quit dungeon. Since he was carrying the key to the Serpent Room this was annoying.

    Healy the Murloc couldnt leave his chamber because i didnt tear down the dungeon gates. Solution: Make him not give his quest to you before you free him.

    Eye of the Serpent dropped once and
    its other part never dropped,cleared 3 times the bosses in dungeon,including the one in locked room.

    One of the Rolling Gates,that are found north of entrance to Pit of Snakes,placed next to each other is invulnerable, the far right one.

    When entering the beastiary,boss aggroed me from afar,nicely coming to me for getting killed,sparing me a long run distance very kindly.

    When chopping the final boss after first time he didnt drop any blue but 2 green instead,is this intended ?

    Chests have been mostly empty.

    Feedback:
    Im playing with a party of Paladin, Warrior, Crusader, Pyromancer and i need to say the combat is proceeding extremely slow. The cause of this is the slow attackspeeds. If it wasnt for the high dmg skills of Pyromancer i wouldnt be able to slay even the basic mobs at begin.

    I suggest adding one more party member,for example wish i could take additional dps char to speed things up a lot. (silly example: see minimum dungeon groups in WoW consists of 5)

    I got like +5k gold with nothing to spend it on and always running around with full inventory,no space left for taking a pot. Wish there was an bigger backpack for sale somewhere.

    A maximum aggro distance needs to be implemented,i kited that Corrupted Protector and the dozens of Panthers that respawned whilst doing so and Nightelves that aggroed me on the way across the map. Needless to say everyone in group died after gathering that crowd behind.
     
  17. MARYNOM

    MARYNOM

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    awsome work :D
    even tho i cant go back to swamp after getting elite quest to get that L-something crystal. SOOO how do u go back to swamps area?
    i became citizen and i cant shop in advanced shops. that white dressed mage haves ! above him after u get 300 rep but u cant take that quest.
    I hope u can do more than grind for 1exp per kill and kill that big stone giant.

    I suggest adding one more party member,for example wish i could take additional dps char to speed things up a lot. (silly example: see minimum dungeon groups in WoW consists of 5)----> i got brawler-he has counterattack,healer with skill similar to imolation, crusader-u got that too and ranger he has grat attack speed and high dmg skills so u should have him in your party. especialy because of multy arrow skill which deals 500 dmg to 3 targets at max lvl, and his ultimate which has huge dmg and really long stun, disable skill and chance to have 100% chance of critical strige for set ammount of time.


    maybe u could add bacpack. for those collectible items.
     
  18. neckface

    neckface

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    Thanks for the feedback, people. I know I've said it a few times before, but I am working on a major update that's incorporating most of the suggestions you all have been posting. :) Hopefully I'll have it ready by the end of June.
     
  19. Andy1987

    Andy1987

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    Hi.i'm a chinese.and i register to say that your map is really very excellent .i like it very much.though only one chapter is too short for me.that's a pity.i have to say.i know nothing about how to make a warcraft map oneself.but i can see there must be great efforts.Anyway.i hope you can update your map.i can't wait to continue my journey in fire and blood! at last. thank you for your great work.your map is the very best type for me.
     
  20. Malhorne

    Malhorne

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    EPIC MAP :D
    I enjoyed many things like gameplay but could you make a backpack system \o/ ?
    Anyway 5/5 for such RPG.
    Waiting the next version :D