[General] Finding out which timer fired the trigger

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Hi,
does anyone know how to find out which countdown timer fired a trigger, when there are multiple timers in the event block?

e.g. something like this:
  • Events
    • Time - timer[1] expires
    • Time - timer[2] expires
    • Time - timer[3] expires
    • Time - timer[4] expires
Note, that checking their remaining time may not be the best, since they may expire at around the same time and not be used again for a while.

The only way I came up with would be using bool array for each timer, however I thought someone here may know a better way to find it out.
 
You could store the Index of timers into hashtable and then load the index when it expires:

  • Hashtabelle - Create a hashtable
  • Set HT = Last Creted Hashtable
  • Countdown Timer - Start Timer 1 ....
  • Hashtabelle - Save 1 as 0 of (Key (Last started timer)) in HT
  • Countdown Timer - Start Timer 2 ....
  • Hashtabelle - Save 2 as 0 of (Key (Last started timer)) in HT
  • Countdown Timer - Start Timer 3 ....
  • Hashtabelle - Save 3 as 0 of (Key (Last started timer)) in HT
  • Events
  • Countdown Timer - Timer 1 Expires
  • Countdown Timer - Timer 2 Expires
  • Countdown Timer - Timer 3 Expires
  • Actions
  • Set Index = (Load 0 of (Key (Expiring timer)) from )HT
(did not test it)
 
Level 27
Joined
Sep 26, 2009
Messages
2,474
Thanks for answers :thumbs_up:

..or you could use dummy units with timed life that acts as a timer and set them in different variables/arrays.

Just a thought.
I want to avoid using dummies for this, as I already use a lot of them throughout the game.


You could store the Index of timers into hashtable and then load the index when it expires:
That's a very nice idea. I tested it and it went successfully.


I used 3 triggers to test this theory. Since it works, I'll post it here for future references:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hashtable - Create a hashtable
      • Set TESTHASH = (Last created hashtable)
      • Custom script: set udg_handle = udg_TESTTIMER[1]
      • Hashtable - Save 1 as (Key ID) of (Key handle) in TESTHASH
      • Custom script: set udg_handle = udg_TESTTIMER[2]
      • Hashtable - Save 2 as (Key ID) of (Key handle) in TESTHASH
      • Custom script: set udg_handle = udg_TESTTIMER[3]
      • Hashtable - Save 3 as (Key ID) of (Key handle) in TESTHASH
      • Custom script: set udg_handle = udg_TESTTIMER[4]
      • Hashtable - Save 4 as (Key ID) of (Key handle) in TESTHASH
Since I didn't want to save the handle each time I started that timer, I saved them at map initialization.

The second trigger just started all 4 timers with random times and wrote what times it started them with.

  • Untitled Trigger 003
    • Events
      • Time - TESTTIMER[1] expires
      • Time - TESTTIMER[2] expires
      • Time - TESTTIMER[3] expires
      • Time - TESTTIMER[4] expires
    • Conditions
    • Actions
      • Set int1 = (Load (Key ID) of (Key (Expiring timer)) from TESTHASH)
      • Game - Display to (All players) the text: ///////////////////...
      • Game - Display to (All players) the text: (EXPIRED TIMER: Timer[ + ((String(int1)) + ]))
This wrote which timer has expired.


So far, I made 5 tests and all were successful, so I guess there was no problem with it.


+Rep for all.
 
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