Too many Timers expire at once

Status
Not open for further replies.
Level 13
Joined
Mar 24, 2013
Messages
1,105
So at the start of the game people get Rocks and a 30 second timer fires, they can upgrade there RockCount timer so its shorter, however I guess its just too many timers expiring because the game freezes and doesn't unfreeze lol.

I mean it fires 12 times which I really don't think is that big of a deal but maybe it is... Is there a better way to do this?

  • Rocks Restock
    • Events
      • Time - RockCount_Timer[1] expires
      • Time - RockCount_Timer[2] expires
      • Time - RockCount_Timer[3] expires
      • Time - RockCount_Timer[4] expires
      • Time - RockCount_Timer[5] expires
      • Time - RockCount_Timer[6] expires
      • Time - RockCount_Timer[7] expires
      • Time - RockCount_Timer[8] expires
      • Time - RockCount_Timer[9] expires
      • Time - RockCount_Timer[10] expires
      • Time - RockCount_Timer[11] expires
      • Time - RockCount_Timer[12] expires
    • Conditions
    • Actions
      • For each (Integer TempInt) from 1 to 12, do (Actions)
        • Loop - Actions
          • Custom script: if GetExpiredTimer() == udg_RockCount_Timer[udg_TempInt] then
          • Set RockCount[TempInt] = (RockCount[TempInt] + 1)
          • Countdown Timer - Start RockCount_Timer[TempInt] as a One-shot timer that will expire in RockCount_TimerLength[TempInt] seconds
          • Custom script: endif
Edit: Ugh...Found my own dumb error, I some how set the new timers duration to 0 >.<
 
Last edited:
Status
Not open for further replies.
Top