- Joined
- Mar 24, 2013
- Messages
- 1,105
So at the start of the game people get Rocks and a 30 second timer fires, they can upgrade there RockCount timer so its shorter, however I guess its just too many timers expiring because the game freezes and doesn't unfreeze lol.
I mean it fires 12 times which I really don't think is that big of a deal but maybe it is... Is there a better way to do this?
Edit: Ugh...Found my own dumb error, I some how set the new timers duration to 0 >.<
I mean it fires 12 times which I really don't think is that big of a deal but maybe it is... Is there a better way to do this?
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Rocks Restock
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Events
- Time - RockCount_Timer[1] expires
- Time - RockCount_Timer[2] expires
- Time - RockCount_Timer[3] expires
- Time - RockCount_Timer[4] expires
- Time - RockCount_Timer[5] expires
- Time - RockCount_Timer[6] expires
- Time - RockCount_Timer[7] expires
- Time - RockCount_Timer[8] expires
- Time - RockCount_Timer[9] expires
- Time - RockCount_Timer[10] expires
- Time - RockCount_Timer[11] expires
- Time - RockCount_Timer[12] expires
- Conditions
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Actions
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For each (Integer TempInt) from 1 to 12, do (Actions)
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Loop - Actions
- Custom script: if GetExpiredTimer() == udg_RockCount_Timer[udg_TempInt] then
- Set RockCount[TempInt] = (RockCount[TempInt] + 1)
- Countdown Timer - Start RockCount_Timer[TempInt] as a One-shot timer that will expire in RockCount_TimerLength[TempInt] seconds
- Custom script: endif
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Loop - Actions
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For each (Integer TempInt) from 1 to 12, do (Actions)
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Events
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