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Moderator
20:40, 8th Oct 2013
Orcnet: Stated by SeedinAethyr:
Orcnet: Stated by SeedinAethyr:
SeedinAethyr;2423070 said:Hello Rayblast, I am reviewing your map, Final Arena. I am going to start by saying this: Maps in alpha stage are not allowed in the Maps section. Create a thread about it in Map Development. Also, alpha stage maps must have a version number below 1.0; 1.0 and above is considered beta. Next, although your description has some use of BB Codes (color, italics, boldface), it still looks pretty unattractive. I sugggest you post some screenshots. Screenshots look nice. You also don't have a map preview; might want to look into that, map previews make maps more attractive. Also, although I know you're being truthful in those "Author's Notes", but it sorta makes your map seem unprofessional. Saying it is alpha doesn't make it more appealing. Also, the map is singleplayer; what do you mean it has "not been played before( Real Match)"? Do you mean it hasn't been online tested or what? Or that you actually have never played your own map before? Now, when I started your map, I was not told what to do. There were no quests, no initial messages, nothing to tell me what to do in the map. I only saw four chooseable heroes. I thought you had said that there were twenty-four heroes. The heroes also had unappealing and in some cases, wrong descriptions (tooltips). The Ichor has a Paladin description. Even though he might serve the same purpose as the Paladin, he definitely does not have the Paladin's spells. Also, the Super Sheep has an incredibly uninformative description. You should make some sort of repick system too, just incase the player doesn't like the hero he or she chose (like I did). It's nice that you have custom values in for stats I guess, but from what I could see, the hero would never be able to kill the protection tower because he's so god damn weak. I know the heroes level up sorta fast, but he always has to go back to the Spawn (where did you come up with that name?) to heal. Also, I don't know when the enemy hero will come out. If you have an AI for the enemy, that's good, but really, I'm too bored to find out if you do. Honestly, the spells for the hero I'm playing are boring, and it's really boring to just grind creeps, run back and heal, come out, grind more creeps. I also don't understand why my hero sells a Ring of Protection. The A Items Store doesn't have any items. Lastly, you should make a multiboard so that the player can keep track of his kills.
I believe I've summed up all the important points.
I vote for rejection.