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Triggers
Final Arena vAlpha.w3x
Variables
Initialization
Melee Initialization
Camp Spawn
Camp Spawn Copy
Camp Spawn Copy 2
Camp Spawn Copy 2 Copy
Camp Spawn Copy 3
Camp Spawn Copy 4
Camp Spawn Copy 6
Camp Spawn Copy 7
Camp Spawn Copy 7 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
death
unit
Yes
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 300
Player - Set Player 2 (Blue) . Current gold to 300
Player - Set Player 1 (Red) . Current lumber to 9
Player - Set Player 2 (Blue) . Current lumber to 9
Floating Text - Create floating text that reads Welcome to Final Arena. Choose your hero and beat your opponent by killing him 30 times! Enjoy! VAlpha at (Center of Region_009 <gen>) with Z offset 0 , using font size 20.00 , color ( 5.00 %, 100 %, 5.00 %), and 15.00 % transparency
Floating Text - Create floating text that reads Welcome to Final Arena. Choose your hero and beat your opponent by killing him 30 times! Enjoy! VAlpha at (Center of Region_010 <gen>) with Z offset 0 , using font size 20.00 , color ( 5.00 %, 100 %, 5.00 %), and 15.00 % transparency
Camp Spawn
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_000 <gen>) facing 45.00 degrees
Camp Spawn Copy
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wraith for Neutral Hostile at (Center of Region_001 <gen>) facing 45.00 degrees
Camp Spawn Copy 2
Events
Time - Every 276.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leader for Neutral Hostile at (Center of Region_002 <gen>) facing 45.00 degrees
Unit - Create 2 . Lost citizen for Neutral Hostile at (Center of Region_002 <gen>) facing 45.00 degrees
Camp Spawn Copy 2 Copy
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Leader for Neutral Hostile at (Center of Region_005 <gen>) facing 135.00 degrees
Unit - Create 2 . Lost citizen for Neutral Hostile at (Center of Region_005 <gen>) facing 135.00 degrees
Camp Spawn Copy 3
Events
Time - Every 340.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_003 <gen>) facing 270.00 degrees
Unit - Create 1 . Giant Wolf for Neutral Hostile at (Center of Region_003 <gen>) facing 270.00 degrees
Camp Spawn Copy 4
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Quillboar for Neutral Hostile at (Center of Region_004 <gen>) facing 135.00 degrees
Unit - Create 1 . Quillboar Hunter for Neutral Hostile at (Center of Region_004 <gen>) facing 135.00 degrees
Camp Spawn Copy 6
Events
Time - Every 420.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Skeleton Archer for Neutral Hostile at (Center of Region_006 <gen>) facing 135.00 degrees
Unit - Create 1 . Skeletal Marksman for Neutral Hostile at (Center of Region_006 <gen>) facing 135.00 degrees
Camp Spawn Copy 7
Events
Time - Every 720.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of Region_007 <gen>) facing 45.00 degrees
Camp Spawn Copy 7 Copy
Events
Time - Every 560.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Region_008 <gen>) facing 45.00 degrees
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