- Joined
- Jun 21, 2013
- Messages
- 116
I need ideas for a certain hero.
He is a demon-themed hero, caster type.
I'm thinking of making him become stronger when fighting enemies who fear him, but I don't really have ideas on what to do.
After some thinking I think units facing away should receive bonus damage and/or disables.
But that would be easy to counter, so, in addition to that I need more ideas..
I need to make somebody that is initially weak, but when enemies show a glimpse of fear, his powers should grow. So that we have a weak hero, who uses opportunity to chase weak enemies, and grow faster that other heroes when doing that, so that enemies have reasons to fear him, which would make him even stronger.
Think of it like arena-style map. Enemies should always stand their ground when fighting him, because running away actually decreases your chance of survival.
I don't know what would his abilities be like or what kind of "fear system" should I make (currently thinking about making an aura and when he casts abilities, check if unit is affected by aura, then check fear parameters, then deal bonus stuff).
Any help would be appreciated.
He is a demon-themed hero, caster type.
I'm thinking of making him become stronger when fighting enemies who fear him, but I don't really have ideas on what to do.
After some thinking I think units facing away should receive bonus damage and/or disables.
But that would be easy to counter, so, in addition to that I need more ideas..
I need to make somebody that is initially weak, but when enemies show a glimpse of fear, his powers should grow. So that we have a weak hero, who uses opportunity to chase weak enemies, and grow faster that other heroes when doing that, so that enemies have reasons to fear him, which would make him even stronger.
Think of it like arena-style map. Enemies should always stand their ground when fighting him, because running away actually decreases your chance of survival.
I don't know what would his abilities be like or what kind of "fear system" should I make (currently thinking about making an aura and when he casts abilities, check if unit is affected by aura, then check fear parameters, then deal bonus stuff).
Any help would be appreciated.