- Joined
- Jun 21, 2013
- Messages
- 116
I need an idea for a Hero that should be the master of manipulation. Let me explain:
It's a hero arena map with some modifications, but hero arena, nevertheless.
The hero which I need the idea for should be unable to do any damage whatsoever (by himself, that is).
His abilities should allow him to manipulate enemies into making foolish decisions, risking when they aren't supposed to and that kind of stuff.
However, it's a multiplayer map, so it shouldn't be just a trigger that tells somebody to attack the closest ally or anything like this.
I would want an enemy to start doubting who his ally is if this hero gets too far ahead. He shouldn't be scary because he can deal massive amounts of damage (because he deals no damage), but because when he's around you should fear that your allies will turn on you (which in return should make you turn on them), etc.
I could probably do something like that if I think a little about it.
But here is something I find impossible to think of (at least by myself). Something that should mess with minds of experienced players. Let's assume I play against him some day. I have made the map and know what he can do, but I should also be tricked by it.
I don't know if it's possible to do anything like this, but I would really appreciate your input.
It's a hero arena map with some modifications, but hero arena, nevertheless.
The hero which I need the idea for should be unable to do any damage whatsoever (by himself, that is).
His abilities should allow him to manipulate enemies into making foolish decisions, risking when they aren't supposed to and that kind of stuff.
However, it's a multiplayer map, so it shouldn't be just a trigger that tells somebody to attack the closest ally or anything like this.
I would want an enemy to start doubting who his ally is if this hero gets too far ahead. He shouldn't be scary because he can deal massive amounts of damage (because he deals no damage), but because when he's around you should fear that your allies will turn on you (which in return should make you turn on them), etc.
I could probably do something like that if I think a little about it.
But here is something I find impossible to think of (at least by myself). Something that should mess with minds of experienced players. Let's assume I play against him some day. I have made the map and know what he can do, but I should also be tricked by it.
I don't know if it's possible to do anything like this, but I would really appreciate your input.