This was another model that was half finished, and half in development hell. Mostly because i wanted to find a texture with facemarks, but the MPQ wasn't colaborating. And removing parts of the mesh to create the mask on the face didn't end looking decent, so i've to create a domino mask and put it over the face. Results to confirm i guess...
The mesh is the same that my ArcherV.2 and Lynx Rider, and animations are from DoC, as no many models use these set. I suppose the Priest version will be using the DoT animations, for a complete role reversal.
Update
Removed floating data from Sanity Tester.
Corrected the feet going on the ground, it should be more natural now. For some reason The feet was still sinking when moving Bone_Root to the same heigh than the DoC so, i have to use mdlvis to manually put the feet on every frame involved at the ground line.