Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,219
FAQ @WEHZ
By Chaosy
IntroductionThere are many threads that have been created asking for the same thing this is why I created this tutorial I want to take the most common questions and answer them here. |
Table of contents
How can I extend my map bounds to 480?For this feature you need to install JNGP (Jass New Gen Pack) and run the editor there and then simply go to "scenario>map and camera bounds" to install JNGP you can follow one of the linked tutorial bellow. http://www.hiveworkshop.com/forums/...456/how-download-install-confige-jngp-160547/ |
I don't know a sh*t about jass so can somebody make a GUI save and load system plx?I am sad to tell that there are no good GUI save loaaad right now but I can help you to the best you can get. 1. AceHarts save/load system is GUI but it's a lot of setup right there. 2. codeless save/load system this is indeed a very good system with a lot of documentation to help you out and got "GUI support" but you need JNGP to use it since the code itself is full VJASS 3. wait for Radamantus finish his GUI save/load system (if he ever do) |
My game suddenly freezes/lagsThis is most likely because of triggering leaks in GUI or not declaring locals in JASS. Leaks are data that got to be removed once used else they just remain and take unneeded ram memory, note that a single leak do no harm if it isn't in a super fast loop trigger or something. anyway, I will tell you how to fix the most common ones. 1. point leaks: if you use a point example
5. Special effect do also leak these are also JASS free and easy to remove. We use the destroy special effect button.
But if you want to remove it later you need to store it into a variable and destroy it later. For more info about leaks and how to remove them you can visit the following tutorials: http://www.hiveworkshop.com/forums/...quick-tutorial-common-triggering-tips-190802/ http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/ |
Skin/model is not working! what am I doing wrong?This is a major little trick that most modders ask quite fast after downloading a few models the first time. Some models use a texture files (aka .blp files) you NEED to edit the path of those else it will bug. 1. import every file needed for the model(.mdx + .blp files not readme.txt) 2. check the readme.txt (if there is any) or visit the site where you downloaded your model there you can see if the texture files uses a special path I have seen a few of those. 3. if you don't find something there you just remove the wc3imported\ from the path of the .blp files and your model or skin should work fine. for skins there is always a special path so make sure you follow step 2. |
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