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Fading for localpllayer

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Replace Player(0) with your player and CinematicFadeBJ with your fading.
I hope you know some JASS because I dont feel like explaining everything now =/

JASS:
function YourFunction takes nothing returns nothing
    if GetLocalPlayer() == Player(0) then
        call CinematicFadeBJ( bj_CINEFADETYPE_FADEOUTIN, 2, "ReplaceableTextures\\CameraMasks\\White_mask.blp", 0, 0, 0, 0 )
    endif
endfunction
 
Put this into your Custom Script Section (in the trigger editor click on the small map icon next to your map name)
JASS:
function FadeForPlayer takes player p returns nothing
    if GetLocalPlayer() == p then
        call CinematicFadeBJ( bj_CINEFADETYPE_FADEOUTIN, 2, "ReplaceableTextures\\CameraMasks\\White_mask.blp", 0, 0, 0, 0 )
    endif
endfunction

and now to call the function do it like this:
  • Sample
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set TempPlayer = Player 1 (Red)
      • Custom script: call FadeForPlayer(udg_TempPlayer)
But don't forget to change your Fade filter.
Just create one in GUI and do Convert to JASS then copy and paste your fade filter.
 
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