- Joined
- Feb 20, 2007
- Messages
- 338
I want to run a dialog while in cinematic mode (or letterbox mode). I turn on the cinematic mode, then show my dialog buttons for the player. The cursor does not appear while in cinematic mode. One can click one of the buttons, but you have to blindly search for it with your mouse.
Is there a way to force the cursor to show while in cinematic mode?
I would like to have the letterbox screen (no interface) for the player to see while making their 'choice' selection.
Fade out/fade in: sort of like this
My triggers have only one fade out/fade in sequence.
I have checked all of the triggers, none have 'fade out then back in again'. I am stumped as to why it is doing this.
Any fix for this?
Thanks for your time .
Is there a way to force the cursor to show while in cinematic mode?
I would like to have the letterbox screen (no interface) for the player to see while making their 'choice' selection.
Fade out/fade in: sort of like this
My triggers have only one fade out/fade in sequence.
- Camera - Apply Camera 004 <gen> for Player 1 (Red) over 0.00 seconds
- Wait 2.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 2.00 seconds
- (blah blah blah()
I have checked all of the triggers, none have 'fade out then back in again'. I am stumped as to why it is doing this.
Any fix for this?
Thanks for your time .