terrain: 3/10
dialog: 4/10
story: 5/10
camerawork: 4/10
music: 7/10
e*-factor: 4/10
idea/execution: 4/10
overall i'd give it a 5/10
the main problem of your map is the lack in doodads; a horrorcinematic is entirely supported by music, light, environment
the latter is only composed of cityscape walls some torches and some corpse, the second surrounding is supposed to be indoor, isn't it? indoor ambience has a ceiling. for me, that is.
also the camera changes hight, i agree by using cliffs the camera adjustment becomes more difficult, but i think it's possible
i will not give it a rating here 'cos i think it is still on a minicontest level
i just want to give advise that u should not only focus on the main objects like simply putting a corpse somewhere and say "hey there's a dead body that's scary" u are in need to create a certain atmosphere
it would've been a 6/10 if u'd just used a customwall for indoor instead of odd cliffs and gave it a ceiling
don't take it too censorious - i just wanna help