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Triggers
Faced Off.w3x
Variables
Initialization
Map Initial
Footstep
Footstep Fast
Footstep Fast Water
Scene Start
Scene 1
Scene 1 p2
Enter Mansion
Scene 2 p1
Scene 2 p2
Scene 2 Room Entering
Scene 3 p1
Scene 3 p2
Scene 3 p3
Scene 3 p4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Actor
unit
No
Footstep_Indoor
sound
Yes
WeatherEffect
weathereffect
No
Map Initial
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Open Iron Gate 0602 <gen>
Animation - Change Villager 0002 <gen> 's animation speed to 0.00 % of its original speed
Unit - Hide Villager 0002 <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to None
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 500.00 and color ( 0.00 %, 0.00 %, 0.00 %)
Sound - Stop music Immediately
Sound - Play UndeadX101 <gen>
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Set Variable Set WeatherEffect = (Last created weather effect)
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Trigger - Run Scene_Start <gen> (checking conditions)
Set Variable Set Footstep_Indoor[0] = FiendStep1 <gen>
Set Variable Set Footstep_Indoor[1] = FiendStep2 <gen>
Set Variable Set Footstep_Indoor[2] = FiendStep3 <gen>
Set Variable Set Footstep_Indoor[3] = FiendStep4 <gen>
Footstep
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 0.50
Sound - Play Footstep_Indoor[(Random integer number between 0 and 3)] at 100 % volume, located at (Target of (Current camera)) with Z offset 0
Footstep Fast
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 1.20
Sound - Play step <gen> at 100 % volume, located at (Target of (Current camera)) with Z offset 0
Footstep Fast Water
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Sound - Play step <gen> at 100 % volume, located at (Target of (Current camera)) with Z offset 0
Scene Start
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Sound - Play LightningBolt1 <gen>
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Scene_1 <gen> (ignoring conditions)
Scene 1
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Trigger - Turn on Footstep_Fast_Water <gen>
Wait 5.00 seconds
Trigger - Turn off Footstep_Fast_Water <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Trigger - Run Scene_1_p2 <gen> (checking conditions)
Scene 1 p2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Marine for Player 1 (Red) at (Center of Region_001 <gen>) facing 180.00 degrees
Set Variable Set Actor = (Last created unit)
Unit - Turn collision for Actor Off .
Wait 1.00 seconds
Unit - Order Actor to Move To . (Center of Region_002 <gen>)
Enter Mansion
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Hide Actor
Wait 1.00 seconds
Destructible - Close Iron Gate 0602 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Remove WeatherEffect
Trigger - Run Scene_2_p1 <gen> (checking conditions)
Scene 2 p1
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Order Acolyte 0001 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Actor named Mansion Invesigator : Play No sound and display Who the hell is that? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Trigger - Turn on Footstep_Fast <gen>
Wait 5.00 seconds
Trigger - Turn off Footstep_Fast <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Trigger - Run Scene_2_p2 <gen> (ignoring conditions)
Unit - Unhide Actor
Unit - Move Actor instantly to (Center of Region_004 <gen>) , facing (Center of Region_003 <gen>)
Scene 2 p2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Actor to Move To . (Center of Region_003 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Trigger - Run Scene_3_p1 <gen> (checking conditions)
Scene 2 Room Entering
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Hide (Entering unit)
Scene 3 p1
Events
Player - Player 1 (Red) types a chat message containing s3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Run camera for Player 1 (Red) through units\undead\Abomination\Abomination.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 8.00 seconds
Trigger - Turn on Footstep <gen>
Wait 8.00 seconds
Trigger - Turn off Footstep <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Trigger - Turn on Footstep <gen>
Wait 4.00 seconds
Trigger - Turn off Footstep <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Trigger - Run Scene_3_p2 <gen> (checking conditions)
Scene 3 p2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit - Unhide Actor
Unit - Move Actor instantly to (Center of Region_005 <gen>) , facing 360.00 degrees
Wait 0.80 seconds
Unit - Make Actor face 90.00 over 1.00 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Unit - Make Actor face 360.00 over 1.00 seconds
Wait 1.20 seconds
Trigger - Run Scene_3_p3 <gen> (checking conditions)
Scene 3 p3
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Trigger - Turn on Footstep <gen>
Wait 3.00 seconds
Trigger - Turn off Footstep <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Run Scene_3_p4 <gen> (checking conditions)
Scene 3 p4
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Unhide Villager 0002 <gen>
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Unit - Move Actor instantly to (Center of Region_006 <gen>)
Unit - Make Actor face 90.00 over 1.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Sound - Play Rescue <gen>
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Actor named Mansion Investigator : Play No sound and display Oh my God!!! . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Actor to Move To . (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Sound - Play Tension <gen>
Wait 3.00 seconds
Animation - Lock Actor 's Head to face Villager 0002 <gen> , offset by ( 0 , 0 , 90 )
Unit - Order Actor to Move To . (Center of Region_007 <gen>)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 7.00 seconds
Wait 8.00 seconds
Unit - Make Actor face Villager 0002 <gen> over 0.40 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Unit - Create 1 Acolyte for Neutral Passive at (Center of Region_009 <gen>) facing (Position of Actor)
Unit - Make Actor face (Center of Region_009 <gen>) over 1.00 seconds
Wait 0.50 seconds
Animation - Lock Actor 's Head to face (Last created unit) , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0.00 seconds
Unit - Hide Actor
Wait 0.30 seconds
Animation - Play (Last created unit) 's attack animation
Cinematic - Fade out over 1.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Sound - Play RiflemanDeath <gen>
Wait 1.78 seconds
Sound - Play ArtilleryCorpseExplodeDeath1 <gen>
Wait 1.50 seconds
Sound - Play Cannibalize <gen>
Wait 1.01 seconds
Sound - Play Cannibalize <gen>
Unit - Hide Actor
Unit - Hide (Last created unit)
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Unit - Create 1 Marine (FacedOff) for Player 1 (Red) at (Center of Region_010 <gen>) facing (Center of Region_009 <gen>)
Animation - Play (Last created unit) 's death animation
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 15.00 seconds
Camera - Rotate camera 90 degrees around (Center of Region_010 <gen>) for Player 1 (Red) over 15.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 30 seconds the text: |cffffcc00Hehehehehehe...............|r|cfff00000-FACED OFF-|rBrought to you by |cff32CD32gan_ws|r.
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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