- Joined
- May 4, 2007
- Messages
- 5
Ok, so I made this map featuring extra races other than the standard four. I worked out the triggering and it worked out fine: You can choose the standard races, along with the new ones through a dialog box... But that's beside the point.
My point is, whenever I start the game with the new race (I only have one to this point), after a while it says that you need to build a town hall/necropolis/etc. or elese I get revealed to enemy. I just cannot understand this because, I classified the primary structure to Town Hall (along with Undead, and Mechanical since it's an undead type of race). I even tried changing a non-custom unit to its settings to no avail. I even tried triggers: Add Classification -> Town hall, and it still doesn't work. :emote_sad:
So please, Hive Workshop, pimp my map!... I mean help me out...
P.S. Since I cannot find an alternate way to start with a Haunted Goldmine, I set the triggers to spawn standard Undead starting units, and then the REPLACE trigger to replace the acolytes and ghoul with the new race's starting units. I tried to not use the replace trigger and just spawn the starting units with the CREATE trigger (No Haunted Goldmine), but it still doesn't work.
My point is, whenever I start the game with the new race (I only have one to this point), after a while it says that you need to build a town hall/necropolis/etc. or elese I get revealed to enemy. I just cannot understand this because, I classified the primary structure to Town Hall (along with Undead, and Mechanical since it's an undead type of race). I even tried changing a non-custom unit to its settings to no avail. I even tried triggers: Add Classification -> Town hall, and it still doesn't work. :emote_sad:
So please, Hive Workshop, pimp my map!... I mean help me out...
P.S. Since I cannot find an alternate way to start with a Haunted Goldmine, I set the triggers to spawn standard Undead starting units, and then the REPLACE trigger to replace the acolytes and ghoul with the new race's starting units. I tried to not use the replace trigger and just spawn the starting units with the CREATE trigger (No Haunted Goldmine), but it still doesn't work.