Okay so i know exactly what I want to happen. I have implemented a "5th race" into the game but since my computer does not like certain things, I will go back to the basics.
With players locked as Human they start with 5 peasants and town hall. However these peasants cannot do anything and Town hall is edited as "race selector"
What I want is something simple like
-Player Upgrades "race selector" to "Tree of Life"
-Replace all "Peasants" owned by player with "Wisp"
-Create "Entangled Gold Mine"
That is it.
With Undead it would slightly different
-Player Upgrades "race selector" to "Necropolis"
-Replace all "Peasants" owned by player with "Acolyte"
-Remove 2 "Acolyte"
-Create 1 "ghoul"
-Create "Haunted Gold Mine"
I might have to add location just so the game knows which gold mine to entangle or haunt (if any) at which location
I am hoping this would not be too hard to create. (If it was star craft i could make this trigger easily, i unfortunately do not have as much experience with WC3 triggers and it seems far more advanced)
With players locked as Human they start with 5 peasants and town hall. However these peasants cannot do anything and Town hall is edited as "race selector"
What I want is something simple like
-Player Upgrades "race selector" to "Tree of Life"
-Replace all "Peasants" owned by player with "Wisp"
-Create "Entangled Gold Mine"
That is it.
With Undead it would slightly different
-Player Upgrades "race selector" to "Necropolis"
-Replace all "Peasants" owned by player with "Acolyte"
-Remove 2 "Acolyte"
-Create 1 "ghoul"
-Create "Haunted Gold Mine"
I might have to add location just so the game knows which gold mine to entangle or haunt (if any) at which location
I am hoping this would not be too hard to create. (If it was star craft i could make this trigger easily, i unfortunately do not have as much experience with WC3 triggers and it seems far more advanced)
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