- Joined
- Oct 15, 2013
- Messages
- 3
So here is the problem: i created "custom" races for the ai to control, i used the ai editor for this.
They worked almost flawlessly, but that was because i used default stuff, slightly modified.
So the races that did manage to work were: high elves, chaos orcs and corrupt elves.
But then i began to have problems with the following: naga and draenei.
The thing is that those 2 races don't start with the right building, they both start with the human town hall instead of using the naga and draenei ones.
I was tinkering around with the ai editor and i changed the starter building, but that did not work.
I want these 2 races to use their respective town halls, naga and draenei were used in the campaign and the units are in the world editor, not custom.
So do i have to use triggers for this or not? i really don't mind as long as i get these 2 races (and future ones perhaps) working.
They worked almost flawlessly, but that was because i used default stuff, slightly modified.
So the races that did manage to work were: high elves, chaos orcs and corrupt elves.
But then i began to have problems with the following: naga and draenei.
The thing is that those 2 races don't start with the right building, they both start with the human town hall instead of using the naga and draenei ones.
I was tinkering around with the ai editor and i changed the starter building, but that did not work.
I want these 2 races to use their respective town halls, naga and draenei were used in the campaign and the units are in the world editor, not custom.
So do i have to use triggers for this or not? i really don't mind as long as i get these 2 races (and future ones perhaps) working.