- Joined
- Jan 28, 2009
- Messages
- 442
hi,
are you an escapist?
Have you played a lot of escape/maze maps?
Do you want to spread the fun and fuse escape/maze with other genres?
Can you come up with some of the most original things for an escape/maze map that would astound veterans and beginners?
things??
Well, anything, basically. I'm hoping to do very unorthodox things to the genre; maybe even plant a new wave.
Think about this: What is the typical escape map like? You walk along a path, mustn't touch snow/abbyss/sand/whatever, and have to avoid the mindless and invincible zombie patrollers or DIE!
But what if not all enemies were toxic patrollers? Some might try to bounce you off the path, some might look like a tornado, pick you up, and drop you somewhere else. And why not some enemies who can actually be killed in some tricky-risky manner?
What if your escaper could buy single-use items that offered some assistance against the impossible odds, like temporary speed bonus, ability to create a single-use save point, slow enemy, temporary invulnerability, etc. ?
It doesn't have to get more complex, just more unheard of.
what's the point?
To gather lightbulb-juice for (a) fun escape/maze spinoff map(s) with more replayability and the possibility of longer games, simply.
but all the magic in the escape/maze traditions??!!
Oh yes, there will have to be re-magicked. If you want to hear my opinion: In order to allow the possibility for longer and fun games, I think it needs to be less deadly (but not easier).
EDIT: Or perhaps it needs to be more user-friendly and not deadlier and not easier. By that I mean that it's dead annoying when there aren't enough save points and you have to do the same things over and over.
rep!!
Reputation is not a topic.
But I'm going to be very pleased if THW users will help me with ideas. The only thing I can promise is this: If I actually get a map out at some point and use your idea in it, I'll definitely credit you.
Please tell me if I need to elaborate something. But the topic is simple: Out-of-the-box'ish ideas for out-of-the-box'ish escape/maze.
are you an escapist?
Have you played a lot of escape/maze maps?
Do you want to spread the fun and fuse escape/maze with other genres?
Can you come up with some of the most original things for an escape/maze map that would astound veterans and beginners?
things??
Well, anything, basically. I'm hoping to do very unorthodox things to the genre; maybe even plant a new wave.
Think about this: What is the typical escape map like? You walk along a path, mustn't touch snow/abbyss/sand/whatever, and have to avoid the mindless and invincible zombie patrollers or DIE!
But what if not all enemies were toxic patrollers? Some might try to bounce you off the path, some might look like a tornado, pick you up, and drop you somewhere else. And why not some enemies who can actually be killed in some tricky-risky manner?
What if your escaper could buy single-use items that offered some assistance against the impossible odds, like temporary speed bonus, ability to create a single-use save point, slow enemy, temporary invulnerability, etc. ?
It doesn't have to get more complex, just more unheard of.
what's the point?
To gather lightbulb-juice for (a) fun escape/maze spinoff map(s) with more replayability and the possibility of longer games, simply.
but all the magic in the escape/maze traditions??!!
Oh yes, there will have to be re-magicked. If you want to hear my opinion: In order to allow the possibility for longer and fun games, I think it needs to be less deadly (but not easier).
EDIT: Or perhaps it needs to be more user-friendly and not deadlier and not easier. By that I mean that it's dead annoying when there aren't enough save points and you have to do the same things over and over.
rep!!
Reputation is not a topic.
But I'm going to be very pleased if THW users will help me with ideas. The only thing I can promise is this: If I actually get a map out at some point and use your idea in it, I'll definitely credit you.
Please tell me if I need to elaborate something. But the topic is simple: Out-of-the-box'ish ideas for out-of-the-box'ish escape/maze.
Last edited: