hmm so there is no trigger for this?
at my map exp to 80 is easy and i want to make it hard to make 85 bcs at 85 u gonna get good spell which gonna give players chance to kill last boss
hmmm good idea ty can u write here whole trigger for this ?
mhm
got u idea how to make trigger something like TKoK has?
like Level equal to 15
and u do something to not gain exp from mobs equal to centaur,centaur khan......
i not played TKOK, but already told there 2 way
lazzy way reduce all incoming exp for hero with single trigger (set hero exp rate)
- Hero - Make Player 1 (Red) Heroes gain 100.00% experience from future kills
or
- Hero - Make Player 1 (Red) Heroes gain 50.00% experience from future kills
turn off exp like
- Untitled Trigger 002
- Events
- Unit - A unit owned by Neutral Hostile Dies
- Conditions
- ((Killing unit) is A Hero) Equal to True
- ((Owner of (Killing unit)) controller) Equal to User
- Actions
- Set EXP = 0
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Dying unit) is A Hero) Equal to True
- Then - Actions
- -------- give exp only if dying hero isn't 5 lv lower than ur hero --------
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Hero level of (Dying unit)) - (Hero level of (Killing unit))) Greater than -5
- Then - Actions
- -------- our custom exp --------
- Set EXP = ((((Hero level of (Dying unit)) + 2) - (Hero level of (Killing unit))) x 10)
- Else - Actions
- Else - Actions
- -------- give exp only if dying unit isn't 2 lv lower than ur hero --------
- -------- btw unit level is constant, you can edit in object editor, can make higher than 10 with holding shift --------
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Level of (Dying unit)) - (Hero level of (Killing unit))) Greater than -2
- Then - Actions
- -------- our custom exp --------
- Set EXP = ((((Level of (Dying unit)) + 2) - (Hero level of (Killing unit))) x 10)
- Else - Actions
- -------- made a if, we add exp only if our custom exp higher than 0, no point add to hero 0 xp --------
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- EXP Greater than 0
- Then - Actions
- Hero - Enable experience gain for (Killing unit)
- Hero - Add EXP experience to (Killing unit), Show level-up graphics
- Hero - Disable experience gain for (Killing unit)
- Else - Actions