hmm so there is no trigger for this?
at my map exp to 80 is easy and i want to make it hard to make 85 bcs at 85 u gonna get good spell which gonna give players chance to kill last boss
hmmm good idea tycan u write here whole trigger for this ?
mhm
got u idea how to make trigger something like TKoK has?
like Level equal to 15
and u do something to not gain exp from mobs equal to centaur,centaur khan......
i not played TKOK, but already told there 2 way![]()
lazzy way reduce all incoming exp for hero with single trigger (set hero exp rate)
Hero - Make Player 1 (Red) Heroes gain 100.00% experience from future kills
or
Hero - Make Player 1 (Red) Heroes gain 50.00% experience from future kills
turn off exp like
Untitled Trigger 002
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Owner of (Killing unit)) controller) Equal to User
Actions
Set EXP = 0
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
-------- give exp only if dying hero isn't 5 lv lower than ur hero --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero level of (Dying unit)) - (Hero level of (Killing unit))) Greater than -5
Then - Actions
-------- our custom exp --------
Set EXP = ((((Hero level of (Dying unit)) + 2) - (Hero level of (Killing unit))) x 10)
Else - Actions
Else - Actions
-------- give exp only if dying unit isn't 2 lv lower than ur hero --------
-------- btw unit level is constant, you can edit in object editor, can make higher than 10 with holding shift --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Level of (Dying unit)) - (Hero level of (Killing unit))) Greater than -2
Then - Actions
-------- our custom exp --------
Set EXP = ((((Level of (Dying unit)) + 2) - (Hero level of (Killing unit))) x 10)
Else - Actions
-------- made a if, we add exp only if our custom exp higher than 0, no point add to hero 0 xp --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
EXP Greater than 0
Then - Actions
Hero - Enable experience gain for (Killing unit)
Hero - Add EXP experience to (Killing unit), Show level-up graphics
Hero - Disable experience gain for (Killing unit)
Else - Actions