I'm making, not so much a map, but rather a new set of objects for melee maps. One of my main things about WC3 melee games is they feel too quick and simple to me. I understand this is ideal for online matches, but once and awhile I crave a long complex game, even if it's only against an AI (which I have made to go with the changes). A few features...
1: Slower pace in general.
2: Named heroes for tier 3 (Arthas, Grom, Tyrande, etc. more powerful than their generic counterparts)
3: Masteries, you pick one of three at the start of the game, effects units and research in the game.
4: Vastly expanded tech-trees as well as new units.
5: Greater investment and payoff in buildings and tech.
There is more I am forgetting, but that should be enough to get the idea across. I have come to a point I need a bit of input for a few things. I had mentioned earlier about "named heroes" being a feature. Named heroes have their own abilities on a technical level, but they are going to function as ranks 3, 4, and 5 of the hero they are based on, with each gaining a passive, or a new ability for a passive they had before. For example Arthas (Paladin) would look like...
Arthas: Paladin (Maybe I will call it "Prince of Lordaeron" I haven't decided)
Passive: Devotion Aura (mimics rank 3 of the generic paladin)
Ability 1: Holy Light (Rank 1 mimics the rank 3 of the generic paladin, following the pattern beyond that)
Ability 2: Divine Shield (Same Story)
Ability 3: Something new, preferably something offensive to fit his character.
Ability 4: Resurrection (Better version of generic paladin's)
Each faction has six named heroes available upon hitting tier 3 (Of which you can only pick one). And I am looking for some input as to what some can be, and what some abilities for them could be. Each faction will have 4 to "replace" the generic heroes, with two new ones that are either based off a campaign hero, such as high-elf Sylvanas' Ranger class, or something new altogether. I don't mind passives overlapping if they are in different factions, but trying to keep the abilities themselves unique for each hero. So far...
Alliance/Human
Paladin: Arthas (Need one activated ability)
Arch Mage: Jaina (Need one activated ability)
Mountain King: Muradin (Need one activated ability)
Blood Mage: Kael (Need one passive ability)
Ranger General: Sylvanas (Trueshot Aura passive, activated abilities are auto-attack arrows (not decided on which, poison?), some sort of stealth/invisibility ability, another I haven't decided, and "Vengeful Thorn" basically deals a lot of damage and stuns an enemy hero, like what she does to Arthas.
Dark Knight: Garithos (Command Aura, not decided abilities yet, but they won't be stolen from other heroes)
Horde/Orc
Blademaster: Grom (Need one activated ability)
Farseer: Thrall (Need one passive ability, thinking brilliance aura, not 100% sure)
Tauren Chieften: Cairne (Need one activated ability)
Shadow Hunter: Vol'Jin (Need one passive ability)
Beast Master: Rexxar (Need one passive ability)
Not sure what to use for the 6th.
Scourge/Undead
Death Knight: Baron Rivendare (Will say why not Arthas later, need one activated ability)
Crypt Lord: Anub'arak (Need one activated ability)
Lich: Kel'Thuzad (Need one passive, thinking brilliance... again)
Blood Prince: Keleseth (Info on why not Dreadlord after, need activated ability)
Flesh Titan: Patchwerk (Hateful Strike passive, works sort of like a cleave. Various buffs to melee combat for activated things)
Not sure what to use for the 6th, been considering Dark Ranger, but they were not part of the Scourge very long.
Question 1: Why isn't Arthas the Death Knight rep? Because he would be the Lich King, and a potential hero depending on if I create a "Ring Hero" system. For those unfamiliar, "Ring Heros" were heroes in another, Lord of the Ring themed, RTS game. The item is hidden somewhere on the map at random, if you find it and bring it back to your base, you can summon the strongest hero. If I decide to add this, for the Alliance it would be Midevh, not sure for Horde, Lich King for Scourge, and Cenarius for Night Elves.
Question 2: What happened to Dead Lord? What's this Blood Prince hero? Well Dreadlords don't really have any relation with the Scourge after RoC (other than melee map hero in TFT). So I figured I would pick something more fitting. Blood Princes are functionally the same as them possessing the same abilities except that Summon Infernal is now Summon Revenant, which is essentially the same ability except it uses an Ice Revenant instead of an Infernal, it has an ice theme instead of a fire one.
Night Elf
Priestess of the Moon: Tyrande (Needs activated ability)
Keeper of the Grove: Malfurion (Needs activated ability)
Demon Hunter: Illidan (Needs activated ability)
Warden: Maiev (Needs passive ability, was thinking something defensive since I it odd a plate wearer didn't have anything like that).
Not sure about the other two, I am thinking Shandris can be one, but I am not sure what she could do that wouldn't be taking a bunch of stuff from Tyrande and Sylvanas., got no idea for the 6th.
I think I got it all, that was quite the type. So if anyone has any ideas who could be used, or potential abilities for them, that would be much appreciated. I look forward to ideas (If anyone cares enough to post). Please note that balance is not being focused on until stuff is implemented, so do not be worried about numbers or anything like that.
1: Slower pace in general.
2: Named heroes for tier 3 (Arthas, Grom, Tyrande, etc. more powerful than their generic counterparts)
3: Masteries, you pick one of three at the start of the game, effects units and research in the game.
4: Vastly expanded tech-trees as well as new units.
5: Greater investment and payoff in buildings and tech.
There is more I am forgetting, but that should be enough to get the idea across. I have come to a point I need a bit of input for a few things. I had mentioned earlier about "named heroes" being a feature. Named heroes have their own abilities on a technical level, but they are going to function as ranks 3, 4, and 5 of the hero they are based on, with each gaining a passive, or a new ability for a passive they had before. For example Arthas (Paladin) would look like...
Arthas: Paladin (Maybe I will call it "Prince of Lordaeron" I haven't decided)
Passive: Devotion Aura (mimics rank 3 of the generic paladin)
Ability 1: Holy Light (Rank 1 mimics the rank 3 of the generic paladin, following the pattern beyond that)
Ability 2: Divine Shield (Same Story)
Ability 3: Something new, preferably something offensive to fit his character.
Ability 4: Resurrection (Better version of generic paladin's)
Each faction has six named heroes available upon hitting tier 3 (Of which you can only pick one). And I am looking for some input as to what some can be, and what some abilities for them could be. Each faction will have 4 to "replace" the generic heroes, with two new ones that are either based off a campaign hero, such as high-elf Sylvanas' Ranger class, or something new altogether. I don't mind passives overlapping if they are in different factions, but trying to keep the abilities themselves unique for each hero. So far...
Alliance/Human
Paladin: Arthas (Need one activated ability)
Arch Mage: Jaina (Need one activated ability)
Mountain King: Muradin (Need one activated ability)
Blood Mage: Kael (Need one passive ability)
Ranger General: Sylvanas (Trueshot Aura passive, activated abilities are auto-attack arrows (not decided on which, poison?), some sort of stealth/invisibility ability, another I haven't decided, and "Vengeful Thorn" basically deals a lot of damage and stuns an enemy hero, like what she does to Arthas.
Dark Knight: Garithos (Command Aura, not decided abilities yet, but they won't be stolen from other heroes)
Horde/Orc
Blademaster: Grom (Need one activated ability)
Farseer: Thrall (Need one passive ability, thinking brilliance aura, not 100% sure)
Tauren Chieften: Cairne (Need one activated ability)
Shadow Hunter: Vol'Jin (Need one passive ability)
Beast Master: Rexxar (Need one passive ability)
Not sure what to use for the 6th.
Scourge/Undead
Death Knight: Baron Rivendare (Will say why not Arthas later, need one activated ability)
Crypt Lord: Anub'arak (Need one activated ability)
Lich: Kel'Thuzad (Need one passive, thinking brilliance... again)
Blood Prince: Keleseth (Info on why not Dreadlord after, need activated ability)
Flesh Titan: Patchwerk (Hateful Strike passive, works sort of like a cleave. Various buffs to melee combat for activated things)
Not sure what to use for the 6th, been considering Dark Ranger, but they were not part of the Scourge very long.
Question 1: Why isn't Arthas the Death Knight rep? Because he would be the Lich King, and a potential hero depending on if I create a "Ring Hero" system. For those unfamiliar, "Ring Heros" were heroes in another, Lord of the Ring themed, RTS game. The item is hidden somewhere on the map at random, if you find it and bring it back to your base, you can summon the strongest hero. If I decide to add this, for the Alliance it would be Midevh, not sure for Horde, Lich King for Scourge, and Cenarius for Night Elves.
Question 2: What happened to Dead Lord? What's this Blood Prince hero? Well Dreadlords don't really have any relation with the Scourge after RoC (other than melee map hero in TFT). So I figured I would pick something more fitting. Blood Princes are functionally the same as them possessing the same abilities except that Summon Infernal is now Summon Revenant, which is essentially the same ability except it uses an Ice Revenant instead of an Infernal, it has an ice theme instead of a fire one.
Night Elf
Priestess of the Moon: Tyrande (Needs activated ability)
Keeper of the Grove: Malfurion (Needs activated ability)
Demon Hunter: Illidan (Needs activated ability)
Warden: Maiev (Needs passive ability, was thinking something defensive since I it odd a plate wearer didn't have anything like that).
Not sure about the other two, I am thinking Shandris can be one, but I am not sure what she could do that wouldn't be taking a bunch of stuff from Tyrande and Sylvanas., got no idea for the 6th.
I think I got it all, that was quite the type. So if anyone has any ideas who could be used, or potential abilities for them, that would be much appreciated. I look forward to ideas (If anyone cares enough to post). Please note that balance is not being focused on until stuff is implemented, so do not be worried about numbers or anything like that.