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[Campaign] Exodus

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Well, since he's a mage like hero, maybe an arcane spell,

Arcane Wrath: "Calls down lightnings to destroy Eldin's enemies"
It takes like 75hp of all units in the area of casting. Something like Monsoon ability.

Shadowfang looks awesome btw, this is almost finished, right? If I remember well, Shadowfang is one of the last maps.
 
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Well, since he's a mage like hero, maybe an arcane spell,

Arcane Wrath: "Calls down lightnings to destroy Eldin's enemies"
It takes like 75hp of all units in the area of casting. Something like Monsoon ability.

Shadowfang looks awesome btw, this is almost finished, right? If I remember well, Shadowfang is one of the last maps.

Well, in truth he is a high-priest now, just forgot to mentioned this. :p

Shadowfang keep is used for all this maps: Shadowfang Keep, Before the battle, A Scream of Liberty, The Last Fight and Leaving Lordaeron. Just started to edit the map that has the whole terrain. And after this, I will need to export the map into the camp again, and fix all the triggers. It will take a time. :c


btw since Shadowfang is an actual keep not a city you might limit more its size you know.
Perhaps concentrate more on making 'balconies alias towers for it.

Yeah, I'm with Heinvers, why don't you completely restructure it?

Maybe, I will think about it, I like how it's looks now. :)
 
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Hum... I would like more if it was a city, it will give more sense to the campaign roleplay and would be nicer, he don't need to follow the lore and make it as a single keep, those little details help in the composition of a Custom Campaign. But that's your choice.

EDIT:

Well, in truth he is a high-priest now, just forgot to mentioned this. :p

Ooh, I see, then maybe the same thing, just switch the lightnings to light missiles :p
I recommend this one: Holy Lion Missile
 
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Maybe Light Presure (all nearby enemy units are crush by a holy attack who damage all enemy units with a percent based on their hp )
 
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Level 23
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Thanks for the suggestion, now I've just decided what will be his ultimate. " Holy Wrath - Calls forth the power of the Light to damage enemies. "
The base of this power was Forked Lightning, but won't have the lightning effects! xD

Just a progress in the terrain!
jajghw.jpg
 
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Looks damn great. Are the waterfalls Blizz's default though? I also think you can tint them a bit blue.

Meh, I think he used Dalaran Ruins tileset so it's grey, he just tinted the water blue but the falls arent affected, so here's my advice: Use the Cityscape tileset instead but keeping the same tile skin, or use a custom waterfall model then tint it blue. As for the campaign itself, it looked nice and Ill start playing the original tomorrow. Good Luck!
 
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I've did some work, but just some littles changes, also, I will have exams today, tomorrow, Tuesday and the next sunday too. So, I won't be able to post many things here. But I'm working just a bit every day, don't worry! :)
But if someone wanna help me with terrain/triggers, is more then welcome!
 
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As I promise! The good and bad news!

The good news is that the Beta Version is available, just four maps, but it's good enough, not so good, have somethings to be fixed yet (I guess)

The bad news, not so bad is, this project is on Hiatus, making just a edition of a campaign is more exastive than I thought, and something took all my inspiration (
My secret project, check the album in my profile
), but that still is a secret :3

Beta Version Link! Enjoy! :)
 
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