- Joined
- Dec 3, 2018
- Messages
- 874
-
Mate
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Mate
-
Actions
- Set VariableSet Random = (Random integer number between 1 and 3)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Random Equal to 1
-
Then - Actions
- Unit - Order (Target unit of ability being cast) to Stop.
- Unit - Set mana of (Target unit of ability being cast) to ((Mana of (Target unit of ability being cast)) - 80.00)
- Unit - Create 1 Furbolg for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
- Set VariableSet Random = (Random integer number between 1 and 3)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Random Equal to 1
-
Then - Actions
- Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: ((Base Damage of (Target unit of ability being cast) for weapon index 1) - 4)
- Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) + 25)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Random Equal to 2
-
Then - Actions
- Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: ((Base Damage of (Target unit of ability being cast) for weapon index 1) + 4)
- Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) - 25)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Random Equal to 3
-
Then - Actions
- Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: (Unit: (Target unit of issued order)'s Weapon Integer Field: Attack Damage Base ('ua1b') at Index:1)
- Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) + 0)
- Do nothing
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Else - Actions
-
If - Conditions
-
Events