- Joined
- Dec 3, 2018
- Messages
- 905
-
Mate
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Mate
-
-

Actions
-


Set VariableSet Random = (Random integer number between 1 and 3)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




Random Equal to 1
-
-



Then - Actions
-




Unit - Order (Target unit of ability being cast) to Stop.
-




Unit - Set mana of (Target unit of ability being cast) to ((Mana of (Target unit of ability being cast)) - 80.00)
-




Unit - Create 1 Furbolg for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
-




Set VariableSet Random = (Random integer number between 1 and 3)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






Random Equal to 1
-
-





Then - Actions
-






Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: ((Base Damage of (Target unit of ability being cast) for weapon index 1) - 4)
-






Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) + 25)
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








Random Equal to 2
-
-







Then - Actions
-








Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: ((Base Damage of (Target unit of ability being cast) for weapon index 1) + 4)
-








Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) - 25)
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










Random Equal to 3
-
-









Then - Actions
-










Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: (Unit: (Target unit of issued order)'s Weapon Integer Field: Attack Damage Base ('ua1b') at Index:1)
-










Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) + 0)
-










Do nothing
-
-









Else - Actions
-
-
-
-
-
-
-



Else - Actions
-
-
-





