- Joined
- Dec 3, 2018
- Messages
- 896
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Mate
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Mate
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Actions
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Set VariableSet Random = (Random integer number between 1 and 3)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Random Equal to 1
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Then - Actions
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Unit - Order (Target unit of ability being cast) to Stop.
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Unit - Set mana of (Target unit of ability being cast) to ((Mana of (Target unit of ability being cast)) - 80.00)
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Unit - Create 1 Furbolg for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
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Set VariableSet Random = (Random integer number between 1 and 3)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Random Equal to 1
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Then - Actions
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Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: ((Base Damage of (Target unit of ability being cast) for weapon index 1) - 4)
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Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) + 25)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Random Equal to 2
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Then - Actions
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Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: ((Base Damage of (Target unit of ability being cast) for weapon index 1) + 4)
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Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) - 25)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Random Equal to 3
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Then - Actions
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Unit - Set Unit: (Last created unit)'s Weapon Integer Field: Attack Damage Base ('ua1b')at Index:1 to Value: (Unit: (Target unit of issued order)'s Weapon Integer Field: Attack Damage Base ('ua1b') at Index:1)
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Unit - Set Max HP of (Last created unit) to ((Max HP of (Target unit of ability being cast)) + 0)
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Do nothing
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Else - Actions
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Else - Actions
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