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Event Type

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Level 31
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May 3, 2008
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Maybe we should list out the list of possible event we can implement

1) AOS - Just like any other aos genre playing style.

2) Capture the flag - Capture the opponent and bring it back to base to win.

3) King of the hill - Both team would start off with 50% morale. Killing enemy heroes would increase your morale by 1% and getting killed decrease your morale by 1%. Team with 100% morale won the match.

4) Capture the base - Win by capture the enemy fortress by standing on the enemy circle of power for 1 minutes.

There is another idea in my mind, but i am not good to explain it.
 
Level 22
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Dec 31, 2006
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We could combine Capture the Flag with normal AoS, just that instead of winning the team which manages to take the others teams flag back to their base can get either some money or other advantages.
 
Here's an idea I had back in the days.

Base capture AOE.

Each rows, there's 3 neutral basses that can be captured. each of these basses have a theme. (Bandit campement, crypt yard, dragon nest etc.)

To take control of that base you have to stand on the circle of power for 30s to 1 min. when you get that base, you get 2 extra unit from that theme in that row.

Example: there's a bandit camp, you capture the base. Next wave of creep from your base, you have your normal base protectors (Ents , for dota, for example.) than you have 2 extra unit (bandits)

so at the end, your team row! is better than the other team row, since you have 2 extra unit.

Now 2 extra unit are easy to kill for any heros, but if that row is left out, your row will shurely win in strenght against the other unit.
 
Nodes: Sort of like base capture, but the center bases provide no creeps. As long as you hold one in your possession you get points every second. The goal is to reach a certain point goal by holding the bases the longest, your teams base can't be invaded by creeps - the whole goal here is to take control of the center nodes. To make this more interesting you could make it so neutral creeps attack whoever's currently controlling the center bases.

Deathmatch: No creeps, no bases. All players are given a certain amount of money and are set to level 1. The goal here is to kill opposing players for points, the team to reach the goal wins. When you die, instead of respawning in your base, you respawn in a neutral base that when you leave your teleported to a random location within your side of the field. You get experience by killing other players, experience based on how many kills they have (so farming noobs won't get you anywhere fast).
 
Siege: In the center of the field is a huge siege machine which will annihilate whatever base it rolls into - fortunately it doesn't move on its own. The siege machine only moves in the direction of the opposing teams base when one team has the area around it uncontested (no enemy players). The objective is to push it by being near it right into the other teams base to destroy it creating a whole power struggle scenario.



Sorry, this wouldn't fit into 1 message
 
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