- Joined
- Jan 21, 2007
- Messages
- 2,014
After i realized that making yet another AoS isn't what i want to do, i decided to try to think of something more creative, but still keep the tactical hero gameplay.
The main objective of this game is to capture all the control points of the map.
There should be 5(or possibly 9) of them. 1 in each corner of the map and 1 in the middle.
When a Control Point is owned by your team it will spawn units that will automatically attack the nearby Control Points.
Control Points work as revival points for your Hero as well.
Each Control point owned increases the Overall morale of your team's units. Should an enemy hero die, your team gains more morale, should an allied hero die, your team looses morale.
Depending on the morale the efficiency of your team's units is increased or decreased, affecting attack & armor.
Each team has a Safezone to which they can teleport from a controlled Control Point. Here they will be able to buy items, regenerate their health & teleport to any controlled Control Point.
To capture a Control Point you would have to destroy it, and then defend it as it builds itself up again for your team. The Control Points have defending towers around itself that attack enemies though(not when building themselves) and they therefore isn't very easy to destroy on low level.
In the beginning of the game, you will start with 1 control point. Then your team will have to capture the neutal points as quickly as possible. Neutral Control Points don't have any defense or offense, but you must still defend them as they build up.
That's about the idea so far. What do you think?
The main objective of this game is to capture all the control points of the map.
There should be 5(or possibly 9) of them. 1 in each corner of the map and 1 in the middle.
When a Control Point is owned by your team it will spawn units that will automatically attack the nearby Control Points.
Control Points work as revival points for your Hero as well.
Each Control point owned increases the Overall morale of your team's units. Should an enemy hero die, your team gains more morale, should an allied hero die, your team looses morale.
Depending on the morale the efficiency of your team's units is increased or decreased, affecting attack & armor.
Each team has a Safezone to which they can teleport from a controlled Control Point. Here they will be able to buy items, regenerate their health & teleport to any controlled Control Point.
To capture a Control Point you would have to destroy it, and then defend it as it builds itself up again for your team. The Control Points have defending towers around itself that attack enemies though(not when building themselves) and they therefore isn't very easy to destroy on low level.
In the beginning of the game, you will start with 1 control point. Then your team will have to capture the neutal points as quickly as possible. Neutral Control Points don't have any defense or offense, but you must still defend them as they build up.
That's about the idea so far. What do you think?