- Joined
- Jul 8, 2018
- Messages
- 129
In the campaign, I am currently designing I plan to add 2 new mechanics in quite a few missions. These are controls points and trade routes. First of control points:
Control points are the circles of power. They are across locations on the map and give 100 gold and wood every minute. They grant vision of the area and are crucial for winning and all that. You can build either a small gold mine or small lumber mill on them doing so will grant you an extra 100 resource depending on the buildings. The AI will try to reclaim these control points so they should be defended.
Trade routes: In some of the missions a trade route will spawn heading to your base or the enemies these each come from set locations and have a small escort. Once they reach your original base they will disappear and give you 500 gold and wood for every pack horse(on land) and transport boat (on sea). Normally there will be 2 of those in a trade route. When a player destroys an enemy trade route they gain 500 gold and wood for every pack horse and transport boat slain. When a trade route spawns on the player's side the AI will sometimes send out an attack force.
Please tell me what you think
Control points are the circles of power. They are across locations on the map and give 100 gold and wood every minute. They grant vision of the area and are crucial for winning and all that. You can build either a small gold mine or small lumber mill on them doing so will grant you an extra 100 resource depending on the buildings. The AI will try to reclaim these control points so they should be defended.
Trade routes: In some of the missions a trade route will spawn heading to your base or the enemies these each come from set locations and have a small escort. Once they reach your original base they will disappear and give you 500 gold and wood for every pack horse(on land) and transport boat (on sea). Normally there will be 2 of those in a trade route. When a player destroys an enemy trade route they gain 500 gold and wood for every pack horse and transport boat slain. When a trade route spawns on the player's side the AI will sometimes send out an attack force.
Please tell me what you think