Greetings,
I am currently working on a map that has custom races and I wanted to do a custom core mechanic for each custom race. So If you can suggest any mechanics for the races that would be great. And what I mean by core mechanic is something the race will have that will make them feel unique, let's say dwarfs they will have runes and gun powder, and the units will focus on the core mechanics of a race.
Races:
-Humans
-Dwarfs (Current: Runes and Gunpowder, tanks..)
-High Elves
-Trolls (Current: Magic)
-Undead Nerubians
-Undead
-Skeletons (Current: Necromancy)
-Demons
-Corrupted Ones
-Orcs with demon blood
-Blood Elves (Current: Mana control)
-Murlocs (Current: Swarming, I AM MURLOC! the more units there are the stronger the units become)
-Naga
-Broken Drenai
-Worgen (Current: become stronger in the night time, and health manipulation [they become more angry and ferocious as their health gets lower])
-Druids
-Night Elfs (Current: become stronger in the night time)
-Orcs
-Goblins (Current: Advanced weapons such as bombs, tanks, rifles etc...)
-Tauren
-Drenai
P.S The map is a altered melee/dungeon crawler. And the map is a 2v2v2v2 map.
EDIT: just to clarify, the undead will use mostly zombie type units and the classic a-bombs and ghouls and stuff.
The Night elfs will lose the druids of the talon and the claw or tooth or whatever they were called.
Corrupted ones are the corrupted are the satyrs and some corrupted night elf treants and stuff like that.
I am currently working on a map that has custom races and I wanted to do a custom core mechanic for each custom race. So If you can suggest any mechanics for the races that would be great. And what I mean by core mechanic is something the race will have that will make them feel unique, let's say dwarfs they will have runes and gun powder, and the units will focus on the core mechanics of a race.
Races:
-Humans
-Dwarfs (Current: Runes and Gunpowder, tanks..)
-High Elves
-Trolls (Current: Magic)
-Undead Nerubians
-Undead
-Skeletons (Current: Necromancy)
-Demons
-Corrupted Ones
-Orcs with demon blood
-Blood Elves (Current: Mana control)
-Murlocs (Current: Swarming, I AM MURLOC! the more units there are the stronger the units become)
-Naga
-Broken Drenai
-Worgen (Current: become stronger in the night time, and health manipulation [they become more angry and ferocious as their health gets lower])
-Druids
-Night Elfs (Current: become stronger in the night time)
-Orcs
-Goblins (Current: Advanced weapons such as bombs, tanks, rifles etc...)
-Tauren
-Drenai
P.S The map is a altered melee/dungeon crawler. And the map is a 2v2v2v2 map.
EDIT: just to clarify, the undead will use mostly zombie type units and the classic a-bombs and ghouls and stuff.
The Night elfs will lose the druids of the talon and the claw or tooth or whatever they were called.
Corrupted ones are the corrupted are the satyrs and some corrupted night elf treants and stuff like that.
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