So, I've been working on a map, but I'm not really 100% sure where I'm going with it yet. I figured that maybe the excellent Hive forums might be able to help me out .
Basically, the game work similarly to the Battlefield series. There will be a number of control points that the teams will battle over. Every so often each team will gain a number of points relating to the amount of control points they own.
That's about all I have for the basic game concept though. I was thinking about making a semi-complex class/talent/skill system, but I'm not really sure yet.
Any kind of feedback/ideas would be greatly appreciated!
-Thanks in advance
*Edit*
I also need ideas for the type of terrain that would be fitting for a map like this. I'm not very creative with those types of things.
*Edit* (again, hehe)
I was also having trouble thinking of a method to implement normal units into the game. I don't want them to simply spawn and path towards other Control Points (it's a bit overused), but I need them, because staright up PvP combat is impossible for the team that is losing.
-Thanks again
Basically, the game work similarly to the Battlefield series. There will be a number of control points that the teams will battle over. Every so often each team will gain a number of points relating to the amount of control points they own.
That's about all I have for the basic game concept though. I was thinking about making a semi-complex class/talent/skill system, but I'm not really sure yet.
Any kind of feedback/ideas would be greatly appreciated!
-Thanks in advance
*Edit*
I also need ideas for the type of terrain that would be fitting for a map like this. I'm not very creative with those types of things.
*Edit* (again, hehe)
I was also having trouble thinking of a method to implement normal units into the game. I don't want them to simply spawn and path towards other Control Points (it's a bit overused), but I need them, because staright up PvP combat is impossible for the team that is losing.
-Thanks again
Last edited: